[Author]
Author = ATP2555
[Description]
Description = The case that Michael retrieved from Jake Fitzpatrick points to Humane Labs and Research. Michael, Franklin and Trevor must infiltrate it.
[Objectives]
Objectivescount = 78

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 2046.781
Objectives[0]positionY = 2963.352
Objectives[0]positionZ = -65.50206
Objectives[0]Heading = 149.9991
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Overcast
Objectives[0]SetTime = 21
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 1
Objectives[0]VehiclePopulation = 1
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 4
Objectives[0]COMPONENT_HEAD_DRAWABLE = 1
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 3
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 3
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 8
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 3
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 4
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 7
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = 2
Objectives[0]PROP_GLASSES_TEXTURE = 0
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 7
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 21
Objectives[0]mission_Actors[0]positionX = 2066.291
Objectives[0]mission_Actors[0]positionY = 2991.006
Objectives[0]mission_Actors[0]positionZ = -63.30191
Objectives[0]mission_Actors[0]Heading = 324.9969
Objectives[0]mission_Actors[0]String_Name = player_zero
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 4
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 22
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 5
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 14
Objectives[0]mission_Actors[0]NeededForObjectiveCutsceneCount = 2
Objectives[0]mission_Actors[0]NeededForObjectiveCutscene[0] = 4
Objectives[0]mission_Actors[0]NeededForObjectiveCutscene[1] = 13
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 2065.009
Objectives[0]mission_Actors[1]positionY = 2992.483
Objectives[0]mission_Actors[1]positionZ = -63.30191
Objectives[0]mission_Actors[1]Heading = 310
Objectives[0]mission_Actors[1]String_Name = player_one
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Custom
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FACE_TEXTURE = 5
Objectives[0]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 14
Objectives[0]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 2068.244
Objectives[0]mission_Actors[2]positionY = 2990.594
Objectives[0]mission_Actors[2]positionZ = -63.30191
Objectives[0]mission_Actors[2]Heading = 349.9996
Objectives[0]mission_Actors[2]String_Name = player_two
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = True
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Unarmed
Objectives[0]mission_Actors[2]Variation = Custom
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FACE_TEXTURE = 1
Objectives[0]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 4
Objectives[0]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 2067.992
Objectives[0]mission_Actors[3]positionY = 2993.233
Objectives[0]mission_Actors[3]positionZ = -63.50176
Objectives[0]mission_Actors[3]Heading = 145
Objectives[0]mission_Actors[3]String_Name = csb_mrs_r
Objectives[0]mission_Actors[3]Relationship_Group = Friend
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = True
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = Unarmed
Objectives[0]mission_Actors[3]Variation = Custom
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 8
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 2
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActor[1] = 3
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActor[2] = 12
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActor[3] = 16
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActor[4] = 17
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActor[5] = 18
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActor[6] = 19
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActor[7] = 72
Objectives[0]mission_Actors[3]NeededForObjectiveCutsceneCount = 2
Objectives[0]mission_Actors[3]NeededForObjectiveCutscene[0] = 11
Objectives[0]mission_Actors[3]NeededForObjectiveCutscene[1] = 15
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 2066.574
Objectives[0]mission_Actors[4]positionY = 2994.126
Objectives[0]mission_Actors[4]positionZ = -63.50176
Objectives[0]mission_Actors[4]Heading = 175
Objectives[0]mission_Actors[4]String_Name = ig_mp_agent14
Objectives[0]mission_Actors[4]Relationship_Group = Friend
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = True
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = Unarmed
Objectives[0]mission_Actors[4]Variation = Custom
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 2
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 8
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[1] = 7
Objectives[0]mission_Actors[4]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Actors[4]NeededForObjectiveCutscene[0] = 6
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 2069.352
Objectives[0]mission_Actors[5]positionY = 2992.202
Objectives[0]mission_Actors[5]positionZ = -63.50176
Objectives[0]mission_Actors[5]Heading = 120.0005
Objectives[0]mission_Actors[5]String_Name = ig_lestercrest_2
Objectives[0]mission_Actors[5]Relationship_Group = Friend
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = True
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = Unarmed
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 2
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 10
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActor[1] = 77
Objectives[0]mission_Actors[5]NeededForObjectiveCutsceneCount = 2
Objectives[0]mission_Actors[5]NeededForObjectiveCutscene[0] = 9
Objectives[0]mission_Actors[5]NeededForObjectiveCutscene[1] = 76
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 28
Objectives[0]mission_Actors[6]positionX = 2055.482
Objectives[0]mission_Actors[6]positionY = 2945.527
Objectives[0]mission_Actors[6]positionZ = 47.73563
Objectives[0]mission_Actors[6]Heading = 205
Objectives[0]mission_Actors[6]String_Name = player_two
Objectives[0]mission_Actors[6]Relationship_Group = Friend
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = True
Objectives[0]mission_Actors[6]SetHealth = 200
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = Unarmed
Objectives[0]mission_Actors[6]Variation = Custom
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[6]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_FACE_TEXTURE = 1
Objectives[0]mission_Actors[6]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]mission_Actors[6]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TORSO_DRAWABLE = 4
Objectives[0]mission_Actors[6]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[6]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[6]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[6]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[6]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[6]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[6]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActor[0] = 21
Objectives[0]mission_Vehicles = 3
Objectives[0]mission_Vehicles[0]positionX = 2054.568
Objectives[0]mission_Vehicles[0]positionY = 2939.8
Objectives[0]mission_Vehicles[0]positionZ = 47.2794
Objectives[0]mission_Vehicles[0]Heading = 94.9409
Objectives[0]mission_Vehicles[0]Name = Baller LE (Armored)
Objectives[0]mission_Vehicles[0]Model = baller5
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = 3616.213
Objectives[0]mission_Vehicles[1]positionY = 3728.383
Objectives[0]mission_Vehicles[1]positionZ = 28.58785
Objectives[0]mission_Vehicles[1]Heading = 325.2389
Objectives[0]mission_Vehicles[1]Name = Boxville
Objectives[0]mission_Vehicles[1]Model = boxville3
Objectives[0]mission_Vehicles[1]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = 2063.22
Objectives[0]mission_Vehicles[2]positionY = 2939.518
Objectives[0]mission_Vehicles[2]positionZ = 46.76454
Objectives[0]mission_Vehicles[2]Heading = 186.9503
Objectives[0]mission_Vehicles[2]Name = Sanchez
Objectives[0]mission_Vehicles[2]Model = sanchez2
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[2]SecondaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 28
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 21
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 1
Objectives[0]mission_Props[0]Model = prop_keyboard_01b
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 3536.064
Objectives[0]mission_Props[0]positionY = 3658.816
Objectives[0]mission_Props[0]positionZ = 28.14777
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 170
Objectives[0]mission_Pickup_Props_Count = 12
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = 3601.783
Objectives[0]mission_Pickup_Props[0]positionY = 3707.844
Objectives[0]mission_Pickup_Props[0]positionZ = 29.18941
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 145
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[1]Value = 99999
Objectives[0]mission_Pickup_Props[1]positionX = 3602.255
Objectives[0]mission_Pickup_Props[1]positionY = 3707.679
Objectives[0]mission_Pickup_Props[1]positionZ = 29.18941
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = 145
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[2]Value = 99999
Objectives[0]mission_Pickup_Props[2]positionX = 3640.932
Objectives[0]mission_Pickup_Props[2]positionY = 3755.103
Objectives[0]mission_Pickup_Props[2]positionZ = 28.01572
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 49.26197
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[3]Value = 99999
Objectives[0]mission_Pickup_Props[3]positionX = 3640.974
Objectives[0]mission_Pickup_Props[3]positionY = 3754.376
Objectives[0]mission_Pickup_Props[3]positionZ = 28.01572
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = 94.26199
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[4]Value = 99999
Objectives[0]mission_Pickup_Props[4]positionX = 3527.209
Objectives[0]mission_Pickup_Props[4]positionY = 3736.944
Objectives[0]mission_Pickup_Props[4]positionZ = 36.21848
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = -9.99955
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[5]Value = 99999
Objectives[0]mission_Pickup_Props[5]positionX = 3525.704
Objectives[0]mission_Pickup_Props[5]positionY = 3737.227
Objectives[0]mission_Pickup_Props[5]positionZ = 36.21914
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = -9.99955
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[6]Value = 99999
Objectives[0]mission_Pickup_Props[6]positionX = 2046.863
Objectives[0]mission_Pickup_Props[6]positionY = 2963.335
Objectives[0]mission_Pickup_Props[6]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = 0
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_WEAPON_APPISTOL
Objectives[0]mission_Pickup_Props[7]Value = 162
Objectives[0]mission_Pickup_Props[7]positionX = 2046.732
Objectives[0]mission_Pickup_Props[7]positionY = 2963.334
Objectives[0]mission_Pickup_Props[7]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = 0
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_WEAPON_ASSAULTSHOTGUN
Objectives[0]mission_Pickup_Props[8]Value = 40
Objectives[0]mission_Pickup_Props[8]positionX = 2046.929
Objectives[0]mission_Pickup_Props[8]positionY = 2963.241
Objectives[0]mission_Pickup_Props[8]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = -39.99998
Objectives[0]mission_Pickup_Props[9]Model = PICKUP_WEAPON_COMBATPDW
Objectives[0]mission_Pickup_Props[9]Value = 120
Objectives[0]mission_Pickup_Props[9]positionX = 2046.805
Objectives[0]mission_Pickup_Props[9]positionY = 2963.263
Objectives[0]mission_Pickup_Props[9]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[9]rotationX = 0
Objectives[0]mission_Pickup_Props[9]rotationY = 0
Objectives[0]mission_Pickup_Props[9]rotationZ = -95
Objectives[0]mission_Pickup_Props[10]Model = PICKUP_WEAPON_ADVANCEDRIFLE
Objectives[0]mission_Pickup_Props[10]Value = 120
Objectives[0]mission_Pickup_Props[10]positionX = 2046.674
Objectives[0]mission_Pickup_Props[10]positionY = 2963.133
Objectives[0]mission_Pickup_Props[10]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[10]rotationX = 0
Objectives[0]mission_Pickup_Props[10]rotationY = 0
Objectives[0]mission_Pickup_Props[10]rotationZ = -150
Objectives[0]mission_Pickup_Props[11]Model = PICKUP_WEAPON_KNIFE
Objectives[0]mission_Pickup_Props[11]Value = 120
Objectives[0]mission_Pickup_Props[11]positionX = 2046.614
Objectives[0]mission_Pickup_Props[11]positionY = 2963.375
Objectives[0]mission_Pickup_Props[11]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[11]rotationX = 0
Objectives[0]mission_Pickup_Props[11]rotationY = 0
Objectives[0]mission_Pickup_Props[11]rotationZ = -150
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Cutscenes_Objective
Objectives[1]Text = 
Objectives[1]positionX = 2070.709
Objectives[1]positionY = 2989.651
Objectives[1]positionZ = -63.50732
Objectives[1]Cutscenes_Time = 0
Objectives[1]Cutscenes_Trans_Time = 0
Objectives[1]Cutscenes_FOV = 60
Objectives[1]Cutscenes_Shake = Hand
Objectives[1]Cutscenes_Amplitude = 0
Objectives[1]Cutscenes_FadeOut = False
Objectives[1]Cutscenes_FadeIn = False
Objectives[1]Cutscenes_End = False
Objectives[1]Cutscenes_Point_At_Position = True
Objectives[1]Cutscenes_Point_At_Player = False
Objectives[1]Cutscenes_Point_At_Actor = False
Objectives[1]Cutscenes_Point_At_Vehicle = False
Objectives[1]Cutscenes_Follow_Player = False
Objectives[1]Cutscenes_Follow_Actor = False
Objectives[1]Cutscenes_Follow_Vehicle = False
Objectives[1]Cutscenes_Follow_Distancee = 10
Objectives[1]Cutscenes_Follow_Hieght = 1
Objectives[1]Cutscenes_Follow_Angle = 305
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Set_Player_Actor_Objective
Objectives[2]Text = Okay people, the attache case that was recovered from Jake Fitzpatrick reveals some shady details.
Objectives[2]positionX = 2068.263
Objectives[2]positionY = 2994.057
Objectives[2]positionZ = -63.70023
Objectives[2]SetPlayerActor_Use_Player = False
Objectives[2]SetPlayerActor_Player_Controllable = True
Objectives[2]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[2]SetPlayerActor_Use_Actor = True
Objectives[2]SetPlayerActor_RelationshipGroup_Change = False
Objectives[2]SetPlayerActor_RelationshipGroup = Neutral
Objectives[2]SetPlayerActor_Invincible_Change = False
Objectives[2]SetPlayerActor_Invincible = False
Objectives[2]SetPlayerActor_NewTask = True
Objectives[2]Int_Task = 5
Objectives[2]Task_Repeat = False
Objectives[2]Task_Timeout = False
Objectives[2]Task_Guard_Range = 10
Objectives[2]Task_Stay_In_Range = True
Objectives[2]Task_Wander_Range = 10
Objectives[2]Task_Scenario = NONE
Objectives[2]Task_TalkingAnimation = gesture_hand_left
Objectives[2]Task_Time = 6
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Set_Player_Actor_Objective
Objectives[3]Text = There's something going down in Humane Labs, and it's tied to Avon.
Objectives[3]positionX = 2066.466
Objectives[3]positionY = 2997.753
Objectives[3]positionZ = -64.50176
Objectives[3]SetPlayerActor_Use_Player = False
Objectives[3]SetPlayerActor_Player_Controllable = True
Objectives[3]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[3]SetPlayerActor_Use_Actor = True
Objectives[3]SetPlayerActor_RelationshipGroup_Change = False
Objectives[3]SetPlayerActor_RelationshipGroup = Neutral
Objectives[3]SetPlayerActor_Invincible_Change = False
Objectives[3]SetPlayerActor_Invincible = False
Objectives[3]SetPlayerActor_NewTask = True
Objectives[3]Int_Task = 5
Objectives[3]Task_Repeat = False
Objectives[3]Task_Timeout = False
Objectives[3]Task_Guard_Range = 10
Objectives[3]Task_Stay_In_Range = True
Objectives[3]Task_Wander_Range = 10
Objectives[3]Task_Scenario = NONE
Objectives[3]Task_TalkingAnimation = gesture_hand_right
Objectives[3]Task_Time = 6
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Cutscenes_Objective
Objectives[4]Text = 
Objectives[4]positionX = 2066.218
Objectives[4]positionY = 2990.896
Objectives[4]positionZ = -64.30192
Objectives[4]Cutscenes_Time = 2
Objectives[4]Cutscenes_Trans_Time = 0
Objectives[4]Cutscenes_FOV = 60
Objectives[4]Cutscenes_Shake = Hand
Objectives[4]Cutscenes_Amplitude = 0
Objectives[4]Cutscenes_FadeOut = False
Objectives[4]Cutscenes_FadeIn = False
Objectives[4]Cutscenes_End = False
Objectives[4]Cutscenes_Point_At_Position = False
Objectives[4]Cutscenes_Point_At_Player = False
Objectives[4]Cutscenes_Point_At_Actor = True
Objectives[4]Cutscenes_Point_At_Vehicle = False
Objectives[4]Cutscenes_Follow_Player = False
Objectives[4]Cutscenes_Follow_Actor = False
Objectives[4]Cutscenes_Follow_Vehicle = False
Objectives[4]Cutscenes_Follow_Distancee = 2
Objectives[4]Cutscenes_Follow_Hieght = 1
Objectives[4]Cutscenes_Follow_Angle = 35
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Set_Player_Actor_Objective
Objectives[5]Text = W-where?
Objectives[5]positionX = 2064.009
Objectives[5]positionY = 2998.114
Objectives[5]positionZ = -64.30235
Objectives[5]SetPlayerActor_Use_Player = False
Objectives[5]SetPlayerActor_Player_Controllable = True
Objectives[5]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[5]SetPlayerActor_Use_Actor = True
Objectives[5]SetPlayerActor_RelationshipGroup_Change = False
Objectives[5]SetPlayerActor_RelationshipGroup = Neutral
Objectives[5]SetPlayerActor_Invincible_Change = False
Objectives[5]SetPlayerActor_Invincible = False
Objectives[5]SetPlayerActor_NewTask = True
Objectives[5]Int_Task = 5
Objectives[5]Task_Repeat = False
Objectives[5]Task_Timeout = False
Objectives[5]Task_Guard_Range = 10
Objectives[5]Task_Stay_In_Range = True
Objectives[5]Task_Wander_Range = 10
Objectives[5]Task_Scenario = NONE
Objectives[5]Task_TalkingAnimation = mic_chatter
Objectives[5]Task_Time = 2
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Cutscenes_Objective
Objectives[6]Text = 
Objectives[6]positionX = 2067.593
Objectives[6]positionY = 2994.456
Objectives[6]positionZ = -63.70023
Objectives[6]Cutscenes_Time = 0
Objectives[6]Cutscenes_Trans_Time = 0
Objectives[6]Cutscenes_FOV = 60
Objectives[6]Cutscenes_Shake = Hand
Objectives[6]Cutscenes_Amplitude = 0
Objectives[6]Cutscenes_FadeOut = False
Objectives[6]Cutscenes_FadeIn = False
Objectives[6]Cutscenes_End = False
Objectives[6]Cutscenes_Point_At_Position = False
Objectives[6]Cutscenes_Point_At_Player = False
Objectives[6]Cutscenes_Point_At_Actor = True
Objectives[6]Cutscenes_Point_At_Vehicle = False
Objectives[6]Cutscenes_Follow_Player = False
Objectives[6]Cutscenes_Follow_Actor = False
Objectives[6]Cutscenes_Follow_Vehicle = False
Objectives[6]Cutscenes_Follow_Distancee = 3
Objectives[6]Cutscenes_Follow_Hieght = 2
Objectives[6]Cutscenes_Follow_Angle = 205
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Set_Player_Actor_Objective
Objectives[7]Text = Humane Labs and Research.
Objectives[7]positionX = 2061.804
Objectives[7]positionY = 2996.878
Objectives[7]positionZ = -63.90162
Objectives[7]SetPlayerActor_Use_Player = False
Objectives[7]SetPlayerActor_Player_Controllable = True
Objectives[7]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[7]SetPlayerActor_Use_Actor = True
Objectives[7]SetPlayerActor_RelationshipGroup_Change = False
Objectives[7]SetPlayerActor_RelationshipGroup = Neutral
Objectives[7]SetPlayerActor_Invincible_Change = False
Objectives[7]SetPlayerActor_Invincible = False
Objectives[7]SetPlayerActor_NewTask = True
Objectives[7]Int_Task = 5
Objectives[7]Task_Repeat = False
Objectives[7]Task_Timeout = False
Objectives[7]Task_Guard_Range = 10
Objectives[7]Task_Stay_In_Range = True
Objectives[7]Task_Wander_Range = 10
Objectives[7]Task_Scenario = NONE
Objectives[7]Task_TalkingAnimation = gesture_hand_right
Objectives[7]Task_Time = 2
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Set_Player_Actor_Objective
Objectives[8]Text = A chemical research company in San Chianski Mountain Range, leased to Merryweather Security.
Objectives[8]positionX = 2060.034
Objectives[8]positionY = 2995.086
Objectives[8]positionZ = -63.50191
Objectives[8]SetPlayerActor_Use_Player = False
Objectives[8]SetPlayerActor_Player_Controllable = True
Objectives[8]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[8]SetPlayerActor_Use_Actor = True
Objectives[8]SetPlayerActor_RelationshipGroup_Change = False
Objectives[8]SetPlayerActor_RelationshipGroup = Neutral
Objectives[8]SetPlayerActor_Invincible_Change = False
Objectives[8]SetPlayerActor_Invincible = False
Objectives[8]SetPlayerActor_NewTask = True
Objectives[8]Int_Task = 5
Objectives[8]Task_Repeat = False
Objectives[8]Task_Timeout = False
Objectives[8]Task_Guard_Range = 10
Objectives[8]Task_Stay_In_Range = True
Objectives[8]Task_Wander_Range = 10
Objectives[8]Task_Scenario = NONE
Objectives[8]Task_TalkingAnimation = gesture_hand_left
Objectives[8]Task_Time = 6
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Cutscenes_Objective
Objectives[9]Text = 
Objectives[9]positionX = 2069.8
Objectives[9]positionY = 2993.313
Objectives[9]positionZ = -63.70023
Objectives[9]Cutscenes_Time = 0
Objectives[9]Cutscenes_Trans_Time = 0
Objectives[9]Cutscenes_FOV = 60
Objectives[9]Cutscenes_Shake = Hand
Objectives[9]Cutscenes_Amplitude = 0
Objectives[9]Cutscenes_FadeOut = False
Objectives[9]Cutscenes_FadeIn = False
Objectives[9]Cutscenes_End = False
Objectives[9]Cutscenes_Point_At_Position = False
Objectives[9]Cutscenes_Point_At_Player = False
Objectives[9]Cutscenes_Point_At_Actor = True
Objectives[9]Cutscenes_Point_At_Vehicle = False
Objectives[9]Cutscenes_Follow_Player = False
Objectives[9]Cutscenes_Follow_Actor = False
Objectives[9]Cutscenes_Follow_Vehicle = False
Objectives[9]Cutscenes_Follow_Distancee = 3
Objectives[9]Cutscenes_Follow_Hieght = 1
Objectives[9]Cutscenes_Follow_Angle = 240
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Set_Player_Actor_Objective
Objectives[10]Text = We already know Don Percival is in league with Avon.
Objectives[10]positionX = 2059.004
Objectives[10]positionY = 2993.228
Objectives[10]positionZ = -63.00438
Objectives[10]SetPlayerActor_Use_Player = False
Objectives[10]SetPlayerActor_Player_Controllable = True
Objectives[10]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[10]SetPlayerActor_Use_Actor = True
Objectives[10]SetPlayerActor_RelationshipGroup_Change = False
Objectives[10]SetPlayerActor_RelationshipGroup = Neutral
Objectives[10]SetPlayerActor_Invincible_Change = False
Objectives[10]SetPlayerActor_Invincible = False
Objectives[10]SetPlayerActor_NewTask = True
Objectives[10]Int_Task = 5
Objectives[10]Task_Repeat = False
Objectives[10]Task_Timeout = False
Objectives[10]Task_Guard_Range = 10
Objectives[10]Task_Stay_In_Range = True
Objectives[10]Task_Wander_Range = 10
Objectives[10]Task_Scenario = NONE
Objectives[10]Task_TalkingAnimation = gesture_hand_right
Objectives[10]Task_Time = 4
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Cutscenes_Objective
Objectives[11]Text = 
Objectives[11]positionX = 2067.671
Objectives[11]positionY = 2992.529
Objectives[11]positionZ = -64.50176
Objectives[11]Cutscenes_Time = 0
Objectives[11]Cutscenes_Trans_Time = 0
Objectives[11]Cutscenes_FOV = 60
Objectives[11]Cutscenes_Shake = Hand
Objectives[11]Cutscenes_Amplitude = 0
Objectives[11]Cutscenes_FadeOut = False
Objectives[11]Cutscenes_FadeIn = False
Objectives[11]Cutscenes_End = False
Objectives[11]Cutscenes_Point_At_Position = False
Objectives[11]Cutscenes_Point_At_Player = False
Objectives[11]Cutscenes_Point_At_Actor = True
Objectives[11]Cutscenes_Point_At_Vehicle = False
Objectives[11]Cutscenes_Follow_Player = False
Objectives[11]Cutscenes_Follow_Actor = False
Objectives[11]Cutscenes_Follow_Vehicle = False
Objectives[11]Cutscenes_Follow_Distancee = 4
Objectives[11]Cutscenes_Follow_Hieght = 2
Objectives[11]Cutscenes_Follow_Angle = 195
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Set_Player_Actor_Objective
Objectives[12]Text = We don't know what's going on in Humane Labs, but it might have something to do with Avon.
Objectives[12]positionX = 2058.879
Objectives[12]positionY = 2991.086
Objectives[12]positionZ = -63.30206
Objectives[12]SetPlayerActor_Use_Player = False
Objectives[12]SetPlayerActor_Player_Controllable = True
Objectives[12]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[12]SetPlayerActor_Use_Actor = True
Objectives[12]SetPlayerActor_RelationshipGroup_Change = False
Objectives[12]SetPlayerActor_RelationshipGroup = Neutral
Objectives[12]SetPlayerActor_Invincible_Change = False
Objectives[12]SetPlayerActor_Invincible = False
Objectives[12]SetPlayerActor_NewTask = True
Objectives[12]Int_Task = 5
Objectives[12]Task_Repeat = False
Objectives[12]Task_Timeout = False
Objectives[12]Task_Guard_Range = 10
Objectives[12]Task_Stay_In_Range = True
Objectives[12]Task_Wander_Range = 10
Objectives[12]Task_Scenario = NONE
Objectives[12]Task_TalkingAnimation = gesture_hand_right
Objectives[12]Task_Time = 5
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Cutscenes_Objective
Objectives[13]Text = 
Objectives[13]positionX = 2062.22
Objectives[13]positionY = 2991.933
Objectives[13]positionZ = -63.10732
Objectives[13]Cutscenes_Time = 0
Objectives[13]Cutscenes_Trans_Time = 0
Objectives[13]Cutscenes_FOV = 60
Objectives[13]Cutscenes_Shake = Hand
Objectives[13]Cutscenes_Amplitude = 0
Objectives[13]Cutscenes_FadeOut = False
Objectives[13]Cutscenes_FadeIn = False
Objectives[13]Cutscenes_End = False
Objectives[13]Cutscenes_Point_At_Position = False
Objectives[13]Cutscenes_Point_At_Player = False
Objectives[13]Cutscenes_Point_At_Actor = True
Objectives[13]Cutscenes_Point_At_Vehicle = False
Objectives[13]Cutscenes_Follow_Player = False
Objectives[13]Cutscenes_Follow_Actor = False
Objectives[13]Cutscenes_Follow_Vehicle = False
Objectives[13]Cutscenes_Follow_Distancee = 8
Objectives[13]Cutscenes_Follow_Hieght = 1
Objectives[13]Cutscenes_Follow_Angle = 85
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Set_Player_Actor_Objective
Objectives[14]Text = Let me guess. We gotta sneak in?
Objectives[14]positionX = 2059.707
Objectives[14]positionY = 2988.492
Objectives[14]positionZ = -63.30206
Objectives[14]SetPlayerActor_Use_Player = False
Objectives[14]SetPlayerActor_Player_Controllable = True
Objectives[14]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[14]SetPlayerActor_Use_Actor = True
Objectives[14]SetPlayerActor_RelationshipGroup_Change = False
Objectives[14]SetPlayerActor_RelationshipGroup = Neutral
Objectives[14]SetPlayerActor_Invincible_Change = False
Objectives[14]SetPlayerActor_Invincible = False
Objectives[14]SetPlayerActor_NewTask = True
Objectives[14]Int_Task = 5
Objectives[14]Task_Repeat = False
Objectives[14]Task_Timeout = False
Objectives[14]Task_Guard_Range = 10
Objectives[14]Task_Stay_In_Range = True
Objectives[14]Task_Wander_Range = 10
Objectives[14]Task_Scenario = NONE
Objectives[14]Task_TalkingAnimation = mic_chatter
Objectives[14]Task_Time = 3
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Cutscenes_Objective
Objectives[15]Text = 
Objectives[15]positionX = 2069.879
Objectives[15]positionY = 2995.441
Objectives[15]positionZ = -64.50176
Objectives[15]Cutscenes_Time = 0
Objectives[15]Cutscenes_Trans_Time = 0
Objectives[15]Cutscenes_FOV = 60
Objectives[15]Cutscenes_Shake = Hand
Objectives[15]Cutscenes_Amplitude = 0
Objectives[15]Cutscenes_FadeOut = False
Objectives[15]Cutscenes_FadeIn = False
Objectives[15]Cutscenes_End = False
Objectives[15]Cutscenes_Point_At_Position = False
Objectives[15]Cutscenes_Point_At_Player = False
Objectives[15]Cutscenes_Point_At_Actor = True
Objectives[15]Cutscenes_Point_At_Vehicle = False
Objectives[15]Cutscenes_Follow_Player = False
Objectives[15]Cutscenes_Follow_Actor = False
Objectives[15]Cutscenes_Follow_Vehicle = False
Objectives[15]Cutscenes_Follow_Distancee = 6
Objectives[15]Cutscenes_Follow_Hieght = 2
Objectives[15]Cutscenes_Follow_Angle = 225
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Set_Player_Actor_Objective
Objectives[16]Text = Yes.
Objectives[16]positionX = 2061.238
Objectives[16]positionY = 2986.724
Objectives[16]positionZ = -63.30206
Objectives[16]SetPlayerActor_Use_Player = False
Objectives[16]SetPlayerActor_Player_Controllable = True
Objectives[16]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[16]SetPlayerActor_Use_Actor = True
Objectives[16]SetPlayerActor_RelationshipGroup_Change = False
Objectives[16]SetPlayerActor_RelationshipGroup = Neutral
Objectives[16]SetPlayerActor_Invincible_Change = False
Objectives[16]SetPlayerActor_Invincible = False
Objectives[16]SetPlayerActor_NewTask = True
Objectives[16]Int_Task = 5
Objectives[16]Task_Repeat = False
Objectives[16]Task_Timeout = False
Objectives[16]Task_Guard_Range = 10
Objectives[16]Task_Stay_In_Range = True
Objectives[16]Task_Wander_Range = 10
Objectives[16]Task_Scenario = NONE
Objectives[16]Task_TalkingAnimation = gesture_nod_yes_soft
Objectives[16]Task_Time = 2
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Set_Player_Actor_Objective
Objectives[17]Text = Townley will infiltrate the lab by sea. Phillips will provide overwatch, while Clinton handles transport.
Objectives[17]positionX = 2062.77
Objectives[17]positionY = 2985.269
Objectives[17]positionZ = -63.30206
Objectives[17]SetPlayerActor_Use_Player = False
Objectives[17]SetPlayerActor_Player_Controllable = True
Objectives[17]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[17]SetPlayerActor_Use_Actor = True
Objectives[17]SetPlayerActor_RelationshipGroup_Change = False
Objectives[17]SetPlayerActor_RelationshipGroup = Neutral
Objectives[17]SetPlayerActor_Invincible_Change = False
Objectives[17]SetPlayerActor_Invincible = False
Objectives[17]SetPlayerActor_NewTask = True
Objectives[17]Int_Task = 5
Objectives[17]Task_Repeat = False
Objectives[17]Task_Timeout = False
Objectives[17]Task_Guard_Range = 10
Objectives[17]Task_Stay_In_Range = True
Objectives[17]Task_Wander_Range = 10
Objectives[17]Task_Scenario = NONE
Objectives[17]Task_TalkingAnimation = gesture_point
Objectives[17]Task_Time = 5
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Set_Player_Actor_Objective
Objectives[18]Text = The lab's security has been increased due to a breach a few years ago.
Objectives[18]positionX = 2065.029
Objectives[18]positionY = 2984.083
Objectives[18]positionZ = -63.30206
Objectives[18]SetPlayerActor_Use_Player = False
Objectives[18]SetPlayerActor_Player_Controllable = True
Objectives[18]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[18]SetPlayerActor_Use_Actor = True
Objectives[18]SetPlayerActor_RelationshipGroup_Change = False
Objectives[18]SetPlayerActor_RelationshipGroup = Neutral
Objectives[18]SetPlayerActor_Invincible_Change = False
Objectives[18]SetPlayerActor_Invincible = False
Objectives[18]SetPlayerActor_NewTask = True
Objectives[18]Int_Task = 5
Objectives[18]Task_Repeat = False
Objectives[18]Task_Timeout = False
Objectives[18]Task_Guard_Range = 10
Objectives[18]Task_Stay_In_Range = True
Objectives[18]Task_Wander_Range = 10
Objectives[18]Task_Scenario = NONE
Objectives[18]Task_TalkingAnimation = gesture_hand_right
Objectives[18]Task_Time = 5
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Set_Player_Actor_Objective
Objectives[19]Text = Stealth is highly recommended.
Objectives[19]positionX = 2067.131
Objectives[19]positionY = 2984.03
Objectives[19]positionZ = -63.30206
Objectives[19]SetPlayerActor_Use_Player = False
Objectives[19]SetPlayerActor_Player_Controllable = True
Objectives[19]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[19]SetPlayerActor_Use_Actor = True
Objectives[19]SetPlayerActor_RelationshipGroup_Change = False
Objectives[19]SetPlayerActor_RelationshipGroup = Neutral
Objectives[19]SetPlayerActor_Invincible_Change = False
Objectives[19]SetPlayerActor_Invincible = False
Objectives[19]SetPlayerActor_NewTask = True
Objectives[19]Int_Task = 5
Objectives[19]Task_Repeat = False
Objectives[19]Task_Timeout = False
Objectives[19]Task_Guard_Range = 10
Objectives[19]Task_Stay_In_Range = True
Objectives[19]Task_Wander_Range = 10
Objectives[19]Task_Scenario = NONE
Objectives[19]Task_TalkingAnimation = gesture_hand_left
Objectives[19]Task_Time = 2
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Teleport_Objective
Objectives[20]Text = 
Objectives[20]positionX = 2052.406
Objectives[20]positionY = 2944.648
Objectives[20]positionZ = 46.73548
Objectives[20]ObjectiveRotation = -140
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Set_Player_Actor_Objective
Objectives[21]Text = 
Objectives[21]positionX = 2061.62
Objectives[21]positionY = 2942.478
Objectives[21]positionZ = 46.45474
Objectives[21]SetPlayerActor_Use_Player = False
Objectives[21]SetPlayerActor_Player_Controllable = True
Objectives[21]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[21]SetPlayerActor_Use_Actor = True
Objectives[21]SetPlayerActor_RelationshipGroup_Change = False
Objectives[21]SetPlayerActor_RelationshipGroup = Neutral
Objectives[21]SetPlayerActor_Invincible_Change = False
Objectives[21]SetPlayerActor_Invincible = False
Objectives[21]SetPlayerActor_NewTask = True
Objectives[21]Int_Task = 99
Objectives[21]Task_Repeat = False
Objectives[21]Task_Timeout = False
Objectives[21]Task_Guard_Range = 10
Objectives[21]Task_Stay_In_Range = True
Objectives[21]Task_Wander_Range = 10
Objectives[21]Task_Scenario = NONE
Objectives[21]Task_TalkingAnimation = mic_chatter
Objectives[21]Task_Time = 1
Objectives[21]TaskListCount = 6
Objectives[21]Task_List[0]Type = EnterVehicle
Objectives[21]Task_List[0]PositionX = 2061.25
Objectives[21]Task_List[0]PositionY = 2939.86
Objectives[21]Task_List[0]PositionZ = 46.80407
Objectives[21]Task_List[0]Speed = 1.5
Objectives[21]Task_List[0]SeatIndex = -1
Objectives[21]Task_List[0]TaskIndex = 0
Objectives[21]Task_List[0]Warp = False
Objectives[21]Task_List[1]Type = Drive
Objectives[21]Task_List[1]PositionX = 2440.095
Objectives[21]Task_List[1]PositionY = 2866.371
Objectives[21]Task_List[1]PositionZ = 48.60435
Objectives[21]Task_List[1]Speed = 25
Objectives[21]Task_List[1]StopBeforeVehicles = True
Objectives[21]Task_List[1]StopBeforeActors = True
Objectives[21]Task_List[1]AvoidVehicles = True
Objectives[21]Task_List[1]AvoidEmptyVehicles = False
Objectives[21]Task_List[1]AvoidActors = False
Objectives[21]Task_List[1]AvoidObjects = True
Objectives[21]Task_List[1]StopAtLights = True
Objectives[21]Task_List[1]UseBlinkers = True
Objectives[21]Task_List[1]AllowGoingWrongWay = False
Objectives[21]Task_List[1]Reverse = False
Objectives[21]Task_List[1]TakeShortestPath = False
Objectives[21]Task_List[1]IgnoreRoads = False
Objectives[21]Task_List[1]IgnoreAllPathing = False
Objectives[21]Task_List[1]AvoidHighWays = False
Objectives[21]Task_List[2]Type = Drive
Objectives[21]Task_List[2]PositionX = 2827.763
Objectives[21]Task_List[2]PositionY = 4411.762
Objectives[21]Task_List[2]PositionZ = 48.49189
Objectives[21]Task_List[2]Speed = 45
Objectives[21]Task_List[2]StopBeforeVehicles = True
Objectives[21]Task_List[2]StopBeforeActors = True
Objectives[21]Task_List[2]AvoidVehicles = True
Objectives[21]Task_List[2]AvoidEmptyVehicles = False
Objectives[21]Task_List[2]AvoidActors = False
Objectives[21]Task_List[2]AvoidObjects = True
Objectives[21]Task_List[2]StopAtLights = True
Objectives[21]Task_List[2]UseBlinkers = True
Objectives[21]Task_List[2]AllowGoingWrongWay = False
Objectives[21]Task_List[2]Reverse = False
Objectives[21]Task_List[2]TakeShortestPath = False
Objectives[21]Task_List[2]IgnoreRoads = False
Objectives[21]Task_List[2]IgnoreAllPathing = False
Objectives[21]Task_List[2]AvoidHighWays = False
Objectives[21]Task_List[3]Type = Drive
Objectives[21]Task_List[3]PositionX = 2906.11
Objectives[21]Task_List[3]PositionY = 4440.223
Objectives[21]Task_List[3]PositionZ = 47.65504
Objectives[21]Task_List[3]Speed = 25
Objectives[21]Task_List[3]StopBeforeVehicles = True
Objectives[21]Task_List[3]StopBeforeActors = True
Objectives[21]Task_List[3]AvoidVehicles = True
Objectives[21]Task_List[3]AvoidEmptyVehicles = False
Objectives[21]Task_List[3]AvoidActors = False
Objectives[21]Task_List[3]AvoidObjects = True
Objectives[21]Task_List[3]StopAtLights = True
Objectives[21]Task_List[3]UseBlinkers = True
Objectives[21]Task_List[3]AllowGoingWrongWay = False
Objectives[21]Task_List[3]Reverse = False
Objectives[21]Task_List[3]TakeShortestPath = False
Objectives[21]Task_List[3]IgnoreRoads = False
Objectives[21]Task_List[3]IgnoreAllPathing = False
Objectives[21]Task_List[3]AvoidHighWays = False
Objectives[21]Task_List[4]Type = Drive
Objectives[21]Task_List[4]PositionX = 3000.052
Objectives[21]Task_List[4]PositionY = 3521.074
Objectives[21]Task_List[4]PositionZ = 70.91292
Objectives[21]Task_List[4]Speed = 45
Objectives[21]Task_List[4]StopBeforeVehicles = True
Objectives[21]Task_List[4]StopBeforeActors = True
Objectives[21]Task_List[4]AvoidVehicles = True
Objectives[21]Task_List[4]AvoidEmptyVehicles = False
Objectives[21]Task_List[4]AvoidActors = False
Objectives[21]Task_List[4]AvoidObjects = True
Objectives[21]Task_List[4]StopAtLights = True
Objectives[21]Task_List[4]UseBlinkers = True
Objectives[21]Task_List[4]AllowGoingWrongWay = False
Objectives[21]Task_List[4]Reverse = False
Objectives[21]Task_List[4]TakeShortestPath = False
Objectives[21]Task_List[4]IgnoreRoads = False
Objectives[21]Task_List[4]IgnoreAllPathing = False
Objectives[21]Task_List[4]AvoidHighWays = False
Objectives[21]Task_List[5]Type = Drive
Objectives[21]Task_List[5]PositionX = 2985.166
Objectives[21]Task_List[5]PositionY = 3495.177
Objectives[21]Task_List[5]PositionZ = 70.88181
Objectives[21]Task_List[5]Speed = 25
Objectives[21]Task_List[5]StopBeforeVehicles = True
Objectives[21]Task_List[5]StopBeforeActors = True
Objectives[21]Task_List[5]AvoidVehicles = True
Objectives[21]Task_List[5]AvoidEmptyVehicles = False
Objectives[21]Task_List[5]AvoidActors = False
Objectives[21]Task_List[5]AvoidObjects = True
Objectives[21]Task_List[5]StopAtLights = True
Objectives[21]Task_List[5]UseBlinkers = True
Objectives[21]Task_List[5]AllowGoingWrongWay = False
Objectives[21]Task_List[5]Reverse = False
Objectives[21]Task_List[5]TakeShortestPath = False
Objectives[21]Task_List[5]IgnoreRoads = False
Objectives[21]Task_List[5]IgnoreAllPathing = False
Objectives[21]Task_List[5]AvoidHighWays = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Cutscenes_Objective
Objectives[22]Text = 
Objectives[22]positionX = 2066.511
Objectives[22]positionY = 2952.104
Objectives[22]positionZ = 45.88618
Objectives[22]Cutscenes_Time = 0
Objectives[22]Cutscenes_Trans_Time = 0
Objectives[22]Cutscenes_FOV = 30
Objectives[22]Cutscenes_Shake = Hand
Objectives[22]Cutscenes_Amplitude = 0
Objectives[22]Cutscenes_FadeOut = False
Objectives[22]Cutscenes_FadeIn = False
Objectives[22]Cutscenes_End = True
Objectives[22]Cutscenes_Point_At_Position = False
Objectives[22]Cutscenes_Point_At_Player = False
Objectives[22]Cutscenes_Point_At_Actor = False
Objectives[22]Cutscenes_Point_At_Vehicle = False
Objectives[22]Cutscenes_Follow_Player = False
Objectives[22]Cutscenes_Follow_Actor = False
Objectives[22]Cutscenes_Follow_Vehicle = False
Objectives[22]Cutscenes_Follow_Distancee = 10
Objectives[22]Cutscenes_Follow_Hieght = 1
Objectives[22]Cutscenes_Follow_Angle = 0
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Mission_Settings_Objective
Objectives[23]positionX = 2044.512
Objectives[23]positionY = 2904.395
Objectives[23]positionZ = 47.12683
Objectives[23]MissionSettings_TimesOfDay = Current
Objectives[23]MissionSettings_Weather = Current
Objectives[23]MissionSettings_WantedLevel = Current
Objectives[23]MissionSettings_SetWantedLevelNow = Current
Objectives[23]MissionSettings_StartNightvision = False
Objectives[23]MissionSettings_StopNightvision = False
Objectives[23]MissionSettings_StartSeethrough = False
Objectives[23]MissionSettings_StopSeethrough = False
Objectives[23]MissionSettings_StartMusic = True
Objectives[23]MissionSettings_StopMusic = False
Objectives[23]MissionSettings_Music = FBI5A_ENTER_LAB_STEALTH_ST
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = 
Objectives[24]Type = Timeout_Objective
Objectives[24]positionX = 2047.691
Objectives[24]positionY = 2940.176
Objectives[24]positionZ = 46.54547
Objectives[24]Timeout_Min = 0
Objectives[24]Timeout_Sec = 11
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 2
Objectives[24]ObjectiveMessages[0]positionX = 2046.802
Objectives[24]ObjectiveMessages[0]positionY = 2939.818
Objectives[24]ObjectiveMessages[0]positionZ = 46.58052
Objectives[24]ObjectiveMessages[0]Message = Phillips will head to Chianski Passage and get in position.
Objectives[24]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[0]Sender = Agent 14
Objectives[24]ObjectiveMessages[0]Subject = 
Objectives[24]ObjectiveMessages[0]MessageColor = White
Objectives[24]ObjectiveMessages[0]PlayFromStart = False
Objectives[24]ObjectiveMessages[0]Delay = True
Objectives[24]ObjectiveMessages[0]DelayTime = 2
Objectives[24]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[0]TypeSubtitle = False
Objectives[24]ObjectiveMessages[0]TypeTextMesage = True
Objectives[24]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[1]positionX = 2044.823
Objectives[24]ObjectiveMessages[1]positionY = 2938.988
Objectives[24]ObjectiveMessages[1]positionZ = 46.66613
Objectives[24]ObjectiveMessages[1]Message = Townley, you'll head to the lake house.
Objectives[24]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[1]Sender = Agent 14
Objectives[24]ObjectiveMessages[1]Subject = 
Objectives[24]ObjectiveMessages[1]MessageColor = White
Objectives[24]ObjectiveMessages[1]PlayFromStart = False
Objectives[24]ObjectiveMessages[1]Delay = True
Objectives[24]ObjectiveMessages[1]DelayTime = 6
Objectives[24]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[1]TypeSubtitle = False
Objectives[24]ObjectiveMessages[1]TypeTextMesage = True
Objectives[24]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[25]Text = Head to the ~y~lake house ~w~in San Chianski Mountain Range.
Objectives[25]Text2 = 
Objectives[25]Text3 = 
Objectives[25]Failed_Text = 
Objectives[25]Type = Checkpoint
Objectives[25]Checkpoint_Type = 45
Objectives[25]Reserved = 1
Objectives[25]ColorR = 255
Objectives[25]ColorG = 255
Objectives[25]ColorB = 0
Objectives[25]ColorA = 255
Objectives[25]IconColorR = 255
Objectives[25]IconColorG = 255
Objectives[25]IconColorB = 0
Objectives[25]IconColorA = 255
Objectives[25]positionX = 3804.68
Objectives[25]positionY = 4461.27
Objectives[25]positionZ = 3.590786
Objectives[25]Heading = -495
Objectives[25]Diameter = 25
Objectives[25]minimum_hight = 25
Objectives[25]maximum_hight = 5
Objectives[25]TriggerDistance = 15
Objectives[25]PlaySound = False
Objectives[25]LoseWanted = False
Objectives[25]Stop_Vehicle = False
Objectives[25]DeliverVehicleOnly = False
Objectives[25]DeliverTrailor = False
Objectives[25]DeliverTowTruck = False
Objectives[25]DeliverVehicleCargobob = False
Objectives[25]DeliverPropCargobob = False
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 1
Objectives[25]mission_Vehicles[0]positionX = 3854.632
Objectives[25]mission_Vehicles[0]positionY = 4455.102
Objectives[25]mission_Vehicles[0]positionZ = 0.1194699
Objectives[25]mission_Vehicles[0]Heading = 270
Objectives[25]mission_Vehicles[0]Name = Dinghy
Objectives[25]mission_Vehicles[0]Model = dinghy
Objectives[25]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[25]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[25]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[25]mission_Vehicles[0]HasPearlescent = False
Objectives[25]mission_Vehicles[0]Livery = 0
Objectives[25]mission_Vehicles[0]DirtLevel = 0
Objectives[25]mission_Vehicles[0]LockedForPlayer = False
Objectives[25]mission_Vehicles[0]Locked = False
Objectives[25]mission_Vehicles[0]Alarm = False
Objectives[25]mission_Vehicles[0]HotWired = False
Objectives[25]mission_Vehicles[0]Invincible = False
Objectives[25]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[25]mission_Vehicles[0]Remove_After = 35
Objectives[25]mission_Vehicles[0]Survive_Number = 0
Objectives[25]mission_Vehicles[0]Failed_Text = 
Objectives[25]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[25]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 27
Objectives[25]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Text = 
Objectives[26]Type = Timeout_Objective
Objectives[26]positionX = 3865.228
Objectives[26]positionY = 4462.886
Objectives[26]positionZ = 1.721225
Objectives[26]Timeout_Min = 0
Objectives[26]Timeout_Sec = 7
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 1
Objectives[26]ObjectiveMessages[0]positionX = 3865.219
Objectives[26]ObjectiveMessages[0]positionY = 4462.891
Objectives[26]ObjectiveMessages[0]positionZ = 1.721225
Objectives[26]ObjectiveMessages[0]Message = There's a Dinghy at the dock. Take it and ride to the back of the facility.
Objectives[26]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[0]Sender = Agent 14
Objectives[26]ObjectiveMessages[0]Subject = 
Objectives[26]ObjectiveMessages[0]MessageColor = White
Objectives[26]ObjectiveMessages[0]PlayFromStart = True
Objectives[26]ObjectiveMessages[0]Delay = False
Objectives[26]ObjectiveMessages[0]DelayTime = 0
Objectives[26]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[0]TypeSubtitle = False
Objectives[26]ObjectiveMessages[0]TypeTextMesage = True
Objectives[26]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[27]Text = Get in the ~b~Dinghy.
Objectives[27]FaildText = 
Objectives[27]Type = Enter_Vehicle
Objectives[27]positionX = 3866.492
Objectives[27]positionY = 4463.286
Objectives[27]positionZ = 1.732317
Objectives[27]EnterVehicle_AsPassenger = False
Objectives[27]EnterVehicle_CanExit = True
Objectives[27]EnterVehicle_SetIsWanted = False
Objectives[27]EnterVehicle_SeatIndex = 0
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Text = Drive to ~y~Humane Labs and Research.
Objectives[28]Text2 = 
Objectives[28]Text3 = 
Objectives[28]Failed_Text = 
Objectives[28]Type = Checkpoint
Objectives[28]Checkpoint_Type = 45
Objectives[28]Reserved = 1
Objectives[28]ColorR = 255
Objectives[28]ColorG = 255
Objectives[28]ColorB = 0
Objectives[28]ColorA = 255
Objectives[28]IconColorR = 255
Objectives[28]IconColorG = 255
Objectives[28]IconColorB = 0
Objectives[28]IconColorA = 255
Objectives[28]positionX = 3874.668
Objectives[28]positionY = 3724.299
Objectives[28]positionZ = -0.6800912
Objectives[28]Heading = -450
Objectives[28]Diameter = 20
Objectives[28]minimum_hight = 25
Objectives[28]maximum_hight = 1
Objectives[28]TriggerDistance = 15
Objectives[28]PlaySound = False
Objectives[28]LoseWanted = False
Objectives[28]Stop_Vehicle = True
Objectives[28]DeliverVehicleOnly = False
Objectives[28]DeliverTrailor = False
Objectives[28]DeliverTowTruck = False
Objectives[28]DeliverVehicleCargobob = False
Objectives[28]DeliverPropCargobob = False
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 1
Objectives[28]ObjectiveMessages[0]positionX = 3926.505
Objectives[28]ObjectiveMessages[0]positionY = 4394.799
Objectives[28]ObjectiveMessages[0]positionZ = 15.41455
Objectives[28]ObjectiveMessages[0]Message = I'm in position. Security is pretty tight, but I managed to slip by.
Objectives[28]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[28]ObjectiveMessages[0]Sender = Trevor
Objectives[28]ObjectiveMessages[0]Subject = 
Objectives[28]ObjectiveMessages[0]MessageColor = Orange
Objectives[28]ObjectiveMessages[0]PlayFromStart = False
Objectives[28]ObjectiveMessages[0]Delay = True
Objectives[28]ObjectiveMessages[0]DelayTime = 3
Objectives[28]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[0]TypeSubtitle = False
Objectives[28]ObjectiveMessages[0]TypeTextMesage = True
Objectives[28]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[29]Text = 
Objectives[29]Type = Timeout_Objective
Objectives[29]positionX = 3895.184
Objectives[29]positionY = 3722.016
Objectives[29]positionZ = 1.438823
Objectives[29]Timeout_Min = 0
Objectives[29]Timeout_Sec = 7
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 1
Objectives[29]ObjectiveMessages[0]positionX = 3896.575
Objectives[29]ObjectiveMessages[0]positionY = 3723.458
Objectives[29]ObjectiveMessages[0]positionZ = 0.8828324
Objectives[29]ObjectiveMessages[0]Message = Blueprints show a discharge tunnel located in the back. Enter the lab through there.
Objectives[29]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[0]Sender = Mrs. Rackman
Objectives[29]ObjectiveMessages[0]Subject = 
Objectives[29]ObjectiveMessages[0]MessageColor = White
Objectives[29]ObjectiveMessages[0]PlayFromStart = True
Objectives[29]ObjectiveMessages[0]Delay = False
Objectives[29]ObjectiveMessages[0]DelayTime = 0
Objectives[29]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[0]TypeSubtitle = False
Objectives[29]ObjectiveMessages[0]TypeTextMesage = True
Objectives[29]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[30]Type = Mission_Settings_Objective
Objectives[30]positionX = 3852.81
Objectives[30]positionY = 3639.296
Objectives[30]positionZ = 2.975653
Objectives[30]MissionSettings_TimesOfDay = Current
Objectives[30]MissionSettings_Weather = Current
Objectives[30]MissionSettings_WantedLevel = Current
Objectives[30]MissionSettings_SetWantedLevelNow = Current
Objectives[30]MissionSettings_StartNightvision = False
Objectives[30]MissionSettings_StopNightvision = False
Objectives[30]MissionSettings_StartSeethrough = False
Objectives[30]MissionSettings_StopSeethrough = False
Objectives[30]MissionSettings_StartMusic = True
Objectives[30]MissionSettings_StopMusic = False
Objectives[30]MissionSettings_Music = BST_START
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Text = Enter through the ~y~discharge tunnel.
Objectives[31]Text2 = 
Objectives[31]Text3 = 
Objectives[31]Failed_Text = 
Objectives[31]Type = Checkpoint
Objectives[31]Checkpoint_Type = 45
Objectives[31]Reserved = 1
Objectives[31]ColorR = 255
Objectives[31]ColorG = 255
Objectives[31]ColorB = 0
Objectives[31]ColorA = 255
Objectives[31]IconColorR = 255
Objectives[31]IconColorG = 255
Objectives[31]IconColorB = 255
Objectives[31]IconColorA = 0
Objectives[31]positionX = 3822.91
Objectives[31]positionY = 3643.949
Objectives[31]positionZ = -59.03986
Objectives[31]Heading = -450
Objectives[31]Diameter = 25
Objectives[31]minimum_hight = 25
Objectives[31]maximum_hight = 5
Objectives[31]TriggerDistance = 50
Objectives[31]PlaySound = False
Objectives[31]LoseWanted = False
Objectives[31]Stop_Vehicle = False
Objectives[31]DeliverVehicleOnly = False
Objectives[31]DeliverTrailor = False
Objectives[31]DeliverTowTruck = False
Objectives[31]DeliverVehicleCargobob = False
Objectives[31]DeliverPropCargobob = False
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Text = Swim through the discharge tunnel until you reach the end.
Objectives[32]Text2 = 
Objectives[32]Text3 = 
Objectives[32]Failed_Text = 
Objectives[32]Type = Checkpoint
Objectives[32]Checkpoint_Type = 45
Objectives[32]Reserved = 1
Objectives[32]ColorR = 255
Objectives[32]ColorG = 255
Objectives[32]ColorB = 0
Objectives[32]ColorA = 255
Objectives[32]IconColorR = 255
Objectives[32]IconColorG = 255
Objectives[32]IconColorB = 0
Objectives[32]IconColorA = 255
Objectives[32]positionX = 3530.403
Objectives[32]positionY = 3707.324
Objectives[32]positionZ = 19.99179
Objectives[32]Heading = -550
Objectives[32]Diameter = 2
Objectives[32]minimum_hight = 0.5
Objectives[32]maximum_hight = 0.5
Objectives[32]TriggerDistance = 1.5
Objectives[32]PlaySound = False
Objectives[32]LoseWanted = False
Objectives[32]Stop_Vehicle = False
Objectives[32]DeliverVehicleOnly = False
Objectives[32]DeliverTrailor = False
Objectives[32]DeliverTowTruck = False
Objectives[32]DeliverVehicleCargobob = False
Objectives[32]DeliverPropCargobob = False
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Type = Set_Player_Actor_Objective
Objectives[33]Text = 
Objectives[33]positionX = 3523.16
Objectives[33]positionY = 3709.538
Objectives[33]positionZ = 19.99178
Objectives[33]SetPlayerActor_Use_Player = False
Objectives[33]SetPlayerActor_Player_Controllable = True
Objectives[33]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[33]SetPlayerActor_Use_Actor = True
Objectives[33]SetPlayerActor_RelationshipGroup_Change = False
Objectives[33]SetPlayerActor_RelationshipGroup = Neutral
Objectives[33]SetPlayerActor_Invincible_Change = False
Objectives[33]SetPlayerActor_Invincible = False
Objectives[33]SetPlayerActor_NewTask = True
Objectives[33]Int_Task = 99
Objectives[33]Task_Repeat = False
Objectives[33]Task_Timeout = False
Objectives[33]Task_Guard_Range = 10
Objectives[33]Task_Stay_In_Range = True
Objectives[33]Task_Wander_Range = 10
Objectives[33]Task_Scenario = NONE
Objectives[33]Task_TalkingAnimation = mic_chatter
Objectives[33]Task_Time = 1
Objectives[33]TaskListCount = 1
Objectives[33]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[33]Task_List[0]positionX = 2053.607
Objectives[33]Task_List[0]positionY = 2942.791
Objectives[33]Task_List[0]positionZ = 47.06881
Objectives[33]Task_List[0]Block = True
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Text = 
Objectives[34]Type = Timeout_Objective
Objectives[34]positionX = 3522.565
Objectives[34]positionY = 3711.361
Objectives[34]positionZ = 19.99179
Objectives[34]Timeout_Min = 0
Objectives[34]Timeout_Sec = 8
Objectives[34]mission_ActorsCount = 1
Objectives[34]mission_Actors[0]Survive_Number = 0
Objectives[34]mission_Actors[0]Failed_Text = 
Objectives[34]mission_Actors[0]Remove_After = 0
Objectives[34]mission_Actors[0]positionX = 3524.594
Objectives[34]mission_Actors[0]positionY = 3697.876
Objectives[34]mission_Actors[0]positionZ = 20.99179
Objectives[34]mission_Actors[0]Heading = 175.0205
Objectives[34]mission_Actors[0]String_Name = s_m_m_chemsec_01
Objectives[34]mission_Actors[0]Relationship_Group = Enemy1
Objectives[34]mission_Actors[0]AddBlip = True
Objectives[34]mission_Actors[0]ShowCone = True
Objectives[34]mission_Actors[0]Invincible = False
Objectives[34]mission_Actors[0]SetHealth = 200
Objectives[34]mission_Actors[0]DieFromHeadShot = True
Objectives[34]mission_Actors[0]CanExitVehicle = True
Objectives[34]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[0]AlwaysFight = True
Objectives[34]mission_Actors[0]Seeing_Range = 2.5
Objectives[34]mission_Actors[0]Hearing_Range = 2.5
Objectives[34]mission_Actors[0]CombatMovement = Defensive
Objectives[34]mission_Actors[0]weapon = Pistol
Objectives[34]mission_Actors[0]Variation = Random
Objectives[34]mission_Actors[0]Task = 99
Objectives[34]mission_Actors[0]Task_Guard_Range = 5
Objectives[34]mission_Actors[0]Task_Stay_In_Range = True
Objectives[34]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[0]Task_Scenario = NONE
Objectives[34]mission_Actors[0]Task_List_Count = 6
Objectives[34]mission_Actors[0]Task_Repeat = False
Objectives[34]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[34]mission_Actors[0]Task_List[0]DestinationX = 3520.253
Objectives[34]mission_Actors[0]Task_List[0]DestinationY = 3674.071
Objectives[34]mission_Actors[0]Task_List[0]DestinationZ = 20.49179
Objectives[34]mission_Actors[0]Task_List[0]Rotation = -545
Objectives[34]mission_Actors[0]Task_List[0]Speed = 0.5
Objectives[34]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[34]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[34]mission_Actors[0]Task_List[1]DestinationX = 3536.527
Objectives[34]mission_Actors[0]Task_List[1]DestinationY = 3671.344
Objectives[34]mission_Actors[0]Task_List[1]DestinationZ = 20.49179
Objectives[34]mission_Actors[0]Task_List[1]Rotation = -545
Objectives[34]mission_Actors[0]Task_List[1]Speed = 0.5
Objectives[34]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[34]mission_Actors[0]Task_List[2]Type = Pause
Objectives[34]mission_Actors[0]Task_List[2]PositionX = 3536.527
Objectives[34]mission_Actors[0]Task_List[2]PositionY = 3671.344
Objectives[34]mission_Actors[0]Task_List[2]PositionZ = 20.49179
Objectives[34]mission_Actors[0]Task_List[2]time = 5
Objectives[34]mission_Actors[0]Task_List[3]Type = WalkTo
Objectives[34]mission_Actors[0]Task_List[3]DestinationX = 3520.258
Objectives[34]mission_Actors[0]Task_List[3]DestinationY = 3674.131
Objectives[34]mission_Actors[0]Task_List[3]DestinationZ = 20.49179
Objectives[34]mission_Actors[0]Task_List[3]Rotation = -545
Objectives[34]mission_Actors[0]Task_List[3]Speed = 0.5
Objectives[34]mission_Actors[0]Task_List[3]GoStraitToCoord = False
Objectives[34]mission_Actors[0]Task_List[4]Type = WalkTo
Objectives[34]mission_Actors[0]Task_List[4]DestinationX = 3524.572
Objectives[34]mission_Actors[0]Task_List[4]DestinationY = 3697.893
Objectives[34]mission_Actors[0]Task_List[4]DestinationZ = 20.49179
Objectives[34]mission_Actors[0]Task_List[4]Rotation = -545
Objectives[34]mission_Actors[0]Task_List[4]Speed = 0.5
Objectives[34]mission_Actors[0]Task_List[4]GoStraitToCoord = False
Objectives[34]mission_Actors[0]Task_List[5]Type = Pause
Objectives[34]mission_Actors[0]Task_List[5]PositionX = 3525.905
Objectives[34]mission_Actors[0]Task_List[5]PositionY = 3697.803
Objectives[34]mission_Actors[0]Task_List[5]PositionZ = 20.49179
Objectives[34]mission_Actors[0]Task_List[5]time = 5
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 2
Objectives[34]ObjectiveMessages[0]positionX = 3522.242
Objectives[34]ObjectiveMessages[0]positionY = 3711.212
Objectives[34]ObjectiveMessages[0]positionZ = 19.99178
Objectives[34]ObjectiveMessages[0]Message = Okay, I'm in.
Objectives[34]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[34]ObjectiveMessages[0]Sender = Michael
Objectives[34]ObjectiveMessages[0]Subject = 
Objectives[34]ObjectiveMessages[0]MessageColor = Blue
Objectives[34]ObjectiveMessages[0]PlayFromStart = True
Objectives[34]ObjectiveMessages[0]Delay = False
Objectives[34]ObjectiveMessages[0]DelayTime = 1
Objectives[34]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[0]TypeSubtitle = False
Objectives[34]ObjectiveMessages[0]TypeTextMesage = True
Objectives[34]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[1]positionX = 3521.788
Objectives[34]ObjectiveMessages[1]positionY = 3709.594
Objectives[34]ObjectiveMessages[1]positionZ = 19.99178
Objectives[34]ObjectiveMessages[1]Message = Good. Make your way to the Laboratory.
Objectives[34]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[1]Sender = Mrs. Rackman
Objectives[34]ObjectiveMessages[1]Subject = 
Objectives[34]ObjectiveMessages[1]MessageColor = White
Objectives[34]ObjectiveMessages[1]PlayFromStart = False
Objectives[34]ObjectiveMessages[1]Delay = True
Objectives[34]ObjectiveMessages[1]DelayTime = 3
Objectives[34]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[1]TypeSubtitle = False
Objectives[34]ObjectiveMessages[1]TypeTextMesage = True
Objectives[34]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[35]Text = Proceed through the lab.
Objectives[35]Text2 = 
Objectives[35]Text3 = 
Objectives[35]Failed_Text = 
Objectives[35]Type = Checkpoint
Objectives[35]Checkpoint_Type = 45
Objectives[35]Reserved = 1
Objectives[35]ColorR = 255
Objectives[35]ColorG = 255
Objectives[35]ColorB = 255
Objectives[35]ColorA = 0
Objectives[35]IconColorR = 255
Objectives[35]IconColorG = 255
Objectives[35]IconColorB = 255
Objectives[35]IconColorA = 0
Objectives[35]positionX = 3540.858
Objectives[35]positionY = 3676.002
Objectives[35]positionZ = 19.99179
Objectives[35]Heading = -370
Objectives[35]Diameter = 2
Objectives[35]minimum_hight = 1
Objectives[35]maximum_hight = 0.5
Objectives[35]TriggerDistance = 2
Objectives[35]PlaySound = False
Objectives[35]LoseWanted = False
Objectives[35]Stop_Vehicle = False
Objectives[35]DeliverVehicleOnly = False
Objectives[35]DeliverTrailor = False
Objectives[35]DeliverTowTruck = False
Objectives[35]DeliverVehicleCargobob = False
Objectives[35]DeliverPropCargobob = False
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Type = Hack_Objective
Objectives[36]Text = Hack into the ~b~computer ~w~in the lab.
Objectives[36]positionX = 3536.195
Objectives[36]positionY = 3659.875
Objectives[36]positionZ = 27.12188
Objectives[36]Hack_Anim = Laptop on desk
Objectives[36]Hack_Both = True
Objectives[36]Hack_Prop_PositionX = 3536.064
Objectives[36]Hack_Prop_PositionY = 3658.816
Objectives[36]Hack_Prop_PositionZ = 28.14777
Objectives[36]mission_ActorsCount = 2
Objectives[36]mission_Actors[0]Survive_Number = 0
Objectives[36]mission_Actors[0]Failed_Text = 
Objectives[36]mission_Actors[0]Remove_After = 0
Objectives[36]mission_Actors[0]positionX = 3536.859
Objectives[36]mission_Actors[0]positionY = 3662.782
Objectives[36]mission_Actors[0]positionZ = 28.12188
Objectives[36]mission_Actors[0]Heading = 220.6144
Objectives[36]mission_Actors[0]String_Name = s_m_m_scientist_01
Objectives[36]mission_Actors[0]Relationship_Group = Enemy1
Objectives[36]mission_Actors[0]AddBlip = True
Objectives[36]mission_Actors[0]ShowCone = True
Objectives[36]mission_Actors[0]Invincible = False
Objectives[36]mission_Actors[0]SetHealth = 200
Objectives[36]mission_Actors[0]DieFromHeadShot = True
Objectives[36]mission_Actors[0]CanExitVehicle = True
Objectives[36]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[36]mission_Actors[0]AlwaysFight = False
Objectives[36]mission_Actors[0]Seeing_Range = 2.5
Objectives[36]mission_Actors[0]Hearing_Range = 2.5
Objectives[36]mission_Actors[0]CombatMovement = Offensive
Objectives[36]mission_Actors[0]weapon = 966099553
Objectives[36]mission_Actors[0]Variation = Random
Objectives[36]mission_Actors[0]Task = 3
Objectives[36]mission_Actors[0]Task_Guard_Range = 5
Objectives[36]mission_Actors[0]Task_Stay_In_Range = True
Objectives[36]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[0]Task_Scenario = WORLD_HUMAN_CLIPBOARD
Objectives[36]mission_Actors[1]Survive_Number = 0
Objectives[36]mission_Actors[1]Failed_Text = 
Objectives[36]mission_Actors[1]Remove_After = 0
Objectives[36]mission_Actors[1]positionX = 3529.91
Objectives[36]mission_Actors[1]positionY = 3668.034
Objectives[36]mission_Actors[1]positionZ = 28.12165
Objectives[36]mission_Actors[1]Heading = 170.0149
Objectives[36]mission_Actors[1]String_Name = s_m_m_chemsec_01
Objectives[36]mission_Actors[1]Relationship_Group = Enemy1
Objectives[36]mission_Actors[1]AddBlip = True
Objectives[36]mission_Actors[1]ShowCone = True
Objectives[36]mission_Actors[1]Invincible = False
Objectives[36]mission_Actors[1]SetHealth = 200
Objectives[36]mission_Actors[1]DieFromHeadShot = True
Objectives[36]mission_Actors[1]CanExitVehicle = True
Objectives[36]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[1]AlwaysFight = True
Objectives[36]mission_Actors[1]Seeing_Range = 2.5
Objectives[36]mission_Actors[1]Hearing_Range = 2.5
Objectives[36]mission_Actors[1]CombatMovement = Defensive
Objectives[36]mission_Actors[1]weapon = Pistol
Objectives[36]mission_Actors[1]Variation = Random
Objectives[36]mission_Actors[1]Task = 99
Objectives[36]mission_Actors[1]Task_Guard_Range = 5
Objectives[36]mission_Actors[1]Task_Stay_In_Range = True
Objectives[36]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[1]Task_Scenario = NONE
Objectives[36]mission_Actors[1]Task_List_Count = 5
Objectives[36]mission_Actors[1]Task_Repeat = True
Objectives[36]mission_Actors[1]Task_List[0]Type = WalkTo
Objectives[36]mission_Actors[1]Task_List[0]DestinationX = 3528.041
Objectives[36]mission_Actors[1]Task_List[0]DestinationY = 3649.41
Objectives[36]mission_Actors[1]Task_List[0]DestinationZ = 27.02156
Objectives[36]mission_Actors[1]Task_List[0]Rotation = -550
Objectives[36]mission_Actors[1]Task_List[0]Speed = 0.5
Objectives[36]mission_Actors[1]Task_List[0]GoStraitToCoord = False
Objectives[36]mission_Actors[1]Task_List[1]Type = WalkTo
Objectives[36]mission_Actors[1]Task_List[1]DestinationX = 3534.519
Objectives[36]mission_Actors[1]Task_List[1]DestinationY = 3646.385
Objectives[36]mission_Actors[1]Task_List[1]DestinationZ = 27.02156
Objectives[36]mission_Actors[1]Task_List[1]Rotation = -550
Objectives[36]mission_Actors[1]Task_List[1]Speed = 0.5
Objectives[36]mission_Actors[1]Task_List[1]GoStraitToCoord = False
Objectives[36]mission_Actors[1]Task_List[2]Type = Pause
Objectives[36]mission_Actors[1]Task_List[2]PositionX = 3534.677
Objectives[36]mission_Actors[1]Task_List[2]PositionY = 3647.351
Objectives[36]mission_Actors[1]Task_List[2]PositionZ = 27.02156
Objectives[36]mission_Actors[1]Task_List[2]time = 5
Objectives[36]mission_Actors[1]Task_List[3]Type = WalkTo
Objectives[36]mission_Actors[1]Task_List[3]DestinationX = 3529.406
Objectives[36]mission_Actors[1]Task_List[3]DestinationY = 3650.964
Objectives[36]mission_Actors[1]Task_List[3]DestinationZ = 27.02156
Objectives[36]mission_Actors[1]Task_List[3]Rotation = -550
Objectives[36]mission_Actors[1]Task_List[3]Speed = 0.5
Objectives[36]mission_Actors[1]Task_List[3]GoStraitToCoord = False
Objectives[36]mission_Actors[1]Task_List[4]Type = WalkTo
Objectives[36]mission_Actors[1]Task_List[4]DestinationX = 3531.27
Objectives[36]mission_Actors[1]Task_List[4]DestinationY = 3667.481
Objectives[36]mission_Actors[1]Task_List[4]DestinationZ = 27.62171
Objectives[36]mission_Actors[1]Task_List[4]Rotation = -550
Objectives[36]mission_Actors[1]Task_List[4]Speed = 0.5
Objectives[36]mission_Actors[1]Task_List[4]GoStraitToCoord = False
Objectives[36]mission_Vehicles = 1
Objectives[36]mission_Vehicles[0]positionX = 3729.635
Objectives[36]mission_Vehicles[0]positionY = 3813.03
Objectives[36]mission_Vehicles[0]positionZ = 4.815575
Objectives[36]mission_Vehicles[0]Heading = 232.2704
Objectives[36]mission_Vehicles[0]Name = Buzzard Attack Chopper
Objectives[36]mission_Vehicles[0]Model = buzzard
Objectives[36]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[36]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[36]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[36]mission_Vehicles[0]HasPearlescent = False
Objectives[36]mission_Vehicles[0]Livery = 0
Objectives[36]mission_Vehicles[0]DirtLevel = 0
Objectives[36]mission_Vehicles[0]LockedForPlayer = False
Objectives[36]mission_Vehicles[0]Locked = False
Objectives[36]mission_Vehicles[0]Alarm = False
Objectives[36]mission_Vehicles[0]HotWired = False
Objectives[36]mission_Vehicles[0]Invincible = False
Objectives[36]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[36]mission_Vehicles[0]Remove_After = 0
Objectives[36]mission_Vehicles[0]Survive_Number = 0
Objectives[36]mission_Vehicles[0]Failed_Text = 
Objectives[36]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[36]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 38
Objectives[36]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 1
Objectives[36]ObjectiveMessages[0]positionX = 3531.773
Objectives[36]ObjectiveMessages[0]positionY = 3668.247
Objectives[36]ObjectiveMessages[0]positionZ = 27.12164
Objectives[36]ObjectiveMessages[0]Message = There should be a computer in the laboratory. Hack into it.
Objectives[36]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[0]Sender = Agent 14
Objectives[36]ObjectiveMessages[0]Subject = 
Objectives[36]ObjectiveMessages[0]MessageColor = White
Objectives[36]ObjectiveMessages[0]PlayFromStart = False
Objectives[36]ObjectiveMessages[0]Delay = True
Objectives[36]ObjectiveMessages[0]DelayTime = 0
Objectives[36]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[0]TypeSubtitle = False
Objectives[36]ObjectiveMessages[0]TypeTextMesage = True
Objectives[36]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[37]Type = Set_Player_Actor_Objective
Objectives[37]Text = 
Objectives[37]positionX = 3531.073
Objectives[37]positionY = 3664.395
Objectives[37]positionZ = 27.12188
Objectives[37]SetPlayerActor_Use_Player = True
Objectives[37]SetPlayerActor_Player_Controllable = False
Objectives[37]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[37]SetPlayerActor_Use_Actor = False
Objectives[37]SetPlayerActor_RelationshipGroup_Change = False
Objectives[37]SetPlayerActor_RelationshipGroup = Neutral
Objectives[37]SetPlayerActor_Invincible_Change = False
Objectives[37]SetPlayerActor_Invincible = False
Objectives[37]SetPlayerActor_NewTask = True
Objectives[37]Int_Task = 0
Objectives[37]Task_Repeat = False
Objectives[37]Task_Timeout = False
Objectives[37]Task_Guard_Range = 10
Objectives[37]Task_Stay_In_Range = True
Objectives[37]Task_Wander_Range = 10
Objectives[37]Task_Scenario = NONE
Objectives[37]Task_TalkingAnimation = mic_chatter
Objectives[37]Task_Time = 1
Objectives[37]mission_ActorsCount = 1
Objectives[37]mission_Actors[0]Survive_Number = 0
Objectives[37]mission_Actors[0]Failed_Text = 
Objectives[37]mission_Actors[0]Remove_After = 0
Objectives[37]mission_Actors[0]positionX = 3558.349
Objectives[37]mission_Actors[0]positionY = 3795.718
Objectives[37]mission_Actors[0]positionZ = 30.17767
Objectives[37]mission_Actors[0]Heading = 258.7621
Objectives[37]mission_Actors[0]String_Name = s_m_y_blackops_01
Objectives[37]mission_Actors[0]Relationship_Group = Neutral
Objectives[37]mission_Actors[0]AddBlip = False
Objectives[37]mission_Actors[0]ShowCone = False
Objectives[37]mission_Actors[0]Invincible = True
Objectives[37]mission_Actors[0]SetHealth = 100
Objectives[37]mission_Actors[0]DieFromHeadShot = True
Objectives[37]mission_Actors[0]CanExitVehicle = True
Objectives[37]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[37]mission_Actors[0]AlwaysFight = True
Objectives[37]mission_Actors[0]Seeing_Range = 30
Objectives[37]mission_Actors[0]Hearing_Range = 30
Objectives[37]mission_Actors[0]CombatMovement = Offensive
Objectives[37]mission_Actors[0]weapon = Unarmed
Objectives[37]mission_Actors[0]Variation = Random
Objectives[37]mission_Actors[0]Task = 99
Objectives[37]mission_Actors[0]Task_Guard_Range = 5
Objectives[37]mission_Actors[0]Task_Stay_In_Range = True
Objectives[37]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[37]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[37]mission_Actors[0]Task_Scenario = NONE
Objectives[37]mission_Actors[0]Task_List_Count = 1
Objectives[37]mission_Actors[0]Task_Repeat = False
Objectives[37]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[37]mission_Actors[0]Task_List[0]PositionX = 3556.897
Objectives[37]mission_Actors[0]Task_List[0]PositionY = 3795.61
Objectives[37]mission_Actors[0]Task_List[0]PositionZ = 29.68276
Objectives[37]mission_Actors[0]Task_List[0]Block = True
Objectives[37]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[37]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 38
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Type = Set_Player_Actor_Objective
Objectives[38]Text = 
Objectives[38]positionX = 3570.735
Objectives[38]positionY = 3798.016
Objectives[38]positionZ = 29.11658
Objectives[38]SetPlayerActor_Use_Player = False
Objectives[38]SetPlayerActor_Player_Controllable = False
Objectives[38]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[38]SetPlayerActor_Use_Actor = True
Objectives[38]SetPlayerActor_RelationshipGroup_Change = False
Objectives[38]SetPlayerActor_RelationshipGroup = Neutral
Objectives[38]SetPlayerActor_Invincible_Change = False
Objectives[38]SetPlayerActor_Invincible = False
Objectives[38]SetPlayerActor_NewTask = True
Objectives[38]Int_Task = 99
Objectives[38]Task_Repeat = False
Objectives[38]Task_Timeout = False
Objectives[38]Task_Guard_Range = 10
Objectives[38]Task_Stay_In_Range = True
Objectives[38]Task_Wander_Range = 10
Objectives[38]Task_Scenario = NONE
Objectives[38]Task_TalkingAnimation = mic_chatter
Objectives[38]Task_Time = 1
Objectives[38]TaskListCount = 2
Objectives[38]Task_List[0]Type = EnterVehicle
Objectives[38]Task_List[0]PositionX = 3560.062
Objectives[38]Task_List[0]PositionY = 3791.953
Objectives[38]Task_List[0]PositionZ = 29.56871
Objectives[38]Task_List[0]Speed = 1
Objectives[38]Task_List[0]SeatIndex = -1
Objectives[38]Task_List[0]TaskIndex = 0
Objectives[38]Task_List[0]Warp = True
Objectives[38]Task_List[1]Type = VehicleHeliTask
Objectives[38]Task_List[1]positionX = 3875.979
Objectives[38]Task_List[1]positionY = 3721.567
Objectives[38]Task_List[1]positionZ = -20.58955
Objectives[38]Task_List[1]speed = 100
Objectives[38]Task_List[1]Hight = 30
Objectives[38]Task_List[1]FollowPlayer = False
Objectives[38]Task_List[1]AttackPlayer = False
Objectives[38]Task_List[1]Land = False
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Text = 
Objectives[39]Type = Timeout_Objective
Objectives[39]positionX = 3530.045
Objectives[39]positionY = 3662.647
Objectives[39]positionZ = 27.12188
Objectives[39]Timeout_Min = 0
Objectives[39]Timeout_Sec = 9
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 1
Objectives[39]mission_Vehicles[0]positionX = 3874.134
Objectives[39]mission_Vehicles[0]positionY = 3723.519
Objectives[39]mission_Vehicles[0]positionZ = 0.1204635
Objectives[39]mission_Vehicles[0]Heading = 163.136
Objectives[39]mission_Vehicles[0]Name = Dinghy
Objectives[39]mission_Vehicles[0]Model = dinghy
Objectives[39]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[39]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[39]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[39]mission_Vehicles[0]HasPearlescent = False
Objectives[39]mission_Vehicles[0]Livery = 0
Objectives[39]mission_Vehicles[0]DirtLevel = 0
Objectives[39]mission_Vehicles[0]LockedForPlayer = False
Objectives[39]mission_Vehicles[0]Locked = False
Objectives[39]mission_Vehicles[0]Alarm = False
Objectives[39]mission_Vehicles[0]HotWired = False
Objectives[39]mission_Vehicles[0]Invincible = False
Objectives[39]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[39]mission_Vehicles[0]Remove_After = 0
Objectives[39]mission_Vehicles[0]Survive_Number = 0
Objectives[39]mission_Vehicles[0]Failed_Text = 
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 2
Objectives[39]ObjectiveMessages[0]positionX = 3530.045
Objectives[39]ObjectiveMessages[0]positionY = 3662.647
Objectives[39]ObjectiveMessages[0]positionZ = 27.12188
Objectives[39]ObjectiveMessages[0]Message = I got the files.
Objectives[39]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[39]ObjectiveMessages[0]Sender = Michael
Objectives[39]ObjectiveMessages[0]Subject = 
Objectives[39]ObjectiveMessages[0]MessageColor = Blue
Objectives[39]ObjectiveMessages[0]PlayFromStart = True
Objectives[39]ObjectiveMessages[0]Delay = False
Objectives[39]ObjectiveMessages[0]DelayTime = 0
Objectives[39]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[0]TypeSubtitle = False
Objectives[39]ObjectiveMessages[0]TypeTextMesage = True
Objectives[39]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[39]ObjectiveMessages[1]positionX = 3529.702
Objectives[39]ObjectiveMessages[1]positionY = 3660.63
Objectives[39]ObjectiveMessages[1]positionZ = 27.12188
Objectives[39]ObjectiveMessages[1]Message = But something doesn't feel right. This was too easy.
Objectives[39]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[39]ObjectiveMessages[1]Sender = Michael
Objectives[39]ObjectiveMessages[1]Subject = 
Objectives[39]ObjectiveMessages[1]MessageColor = Blue
Objectives[39]ObjectiveMessages[1]PlayFromStart = False
Objectives[39]ObjectiveMessages[1]Delay = True
Objectives[39]ObjectiveMessages[1]DelayTime = 2
Objectives[39]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[1]TypeSubtitle = False
Objectives[39]ObjectiveMessages[1]TypeTextMesage = True
Objectives[39]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[40]Type = Cutscenes_Objective
Objectives[40]Text = 
Objectives[40]positionX = 3862.305
Objectives[40]positionY = 3690.536
Objectives[40]positionZ = 0.2692123
Objectives[40]Cutscenes_Time = 10
Objectives[40]Cutscenes_Trans_Time = 0
Objectives[40]Cutscenes_FOV = 60
Objectives[40]Cutscenes_Shake = Hand
Objectives[40]Cutscenes_Amplitude = 0
Objectives[40]Cutscenes_FadeOut = False
Objectives[40]Cutscenes_FadeIn = False
Objectives[40]Cutscenes_End = False
Objectives[40]Cutscenes_Point_At_Position = True
Objectives[40]Cutscenes_Point_At_Player = False
Objectives[40]Cutscenes_Point_At_Actor = False
Objectives[40]Cutscenes_Point_At_Vehicle = False
Objectives[40]Cutscenes_Follow_Player = False
Objectives[40]Cutscenes_Follow_Actor = False
Objectives[40]Cutscenes_Follow_Vehicle = False
Objectives[40]Cutscenes_Follow_Distancee = 150
Objectives[40]Cutscenes_Follow_Hieght = 18
Objectives[40]Cutscenes_Follow_Angle = 0
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 1
Objectives[40]ObjectiveMessages[0]positionX = 3529.346
Objectives[40]ObjectiveMessages[0]positionY = 3654.707
Objectives[40]ObjectiveMessages[0]positionZ = 26.52156
Objectives[40]ObjectiveMessages[0]Message = Uh oh. Michael, they found your boat.
Objectives[40]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[40]ObjectiveMessages[0]Sender = Trevor
Objectives[40]ObjectiveMessages[0]Subject = 
Objectives[40]ObjectiveMessages[0]MessageColor = Orange
Objectives[40]ObjectiveMessages[0]PlayFromStart = False
Objectives[40]ObjectiveMessages[0]Delay = True
Objectives[40]ObjectiveMessages[0]DelayTime = 5
Objectives[40]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[40]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[40]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[40]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[40]ObjectiveMessages[0]TypeSubtitle = False
Objectives[40]ObjectiveMessages[0]TypeTextMesage = True
Objectives[40]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[40]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[41]Type = Cutscenes_Objective
Objectives[41]Text = 
Objectives[41]positionX = 3528.137
Objectives[41]positionY = 3654.168
Objectives[41]positionZ = 26.52156
Objectives[41]Cutscenes_Time = 0
Objectives[41]Cutscenes_Trans_Time = 0
Objectives[41]Cutscenes_FOV = 30
Objectives[41]Cutscenes_Shake = Hand
Objectives[41]Cutscenes_Amplitude = 0
Objectives[41]Cutscenes_FadeOut = False
Objectives[41]Cutscenes_FadeIn = False
Objectives[41]Cutscenes_End = True
Objectives[41]Cutscenes_Point_At_Position = False
Objectives[41]Cutscenes_Point_At_Player = False
Objectives[41]Cutscenes_Point_At_Actor = False
Objectives[41]Cutscenes_Point_At_Vehicle = False
Objectives[41]Cutscenes_Follow_Player = False
Objectives[41]Cutscenes_Follow_Actor = False
Objectives[41]Cutscenes_Follow_Vehicle = False
Objectives[41]Cutscenes_Follow_Distancee = 10
Objectives[41]Cutscenes_Follow_Hieght = 1
Objectives[41]Cutscenes_Follow_Angle = 0
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Type = Set_Player_Actor_Objective
Objectives[42]Text = 
Objectives[42]positionX = 3528.839
Objectives[42]positionY = 3650.444
Objectives[42]positionZ = 26.52156
Objectives[42]SetPlayerActor_Use_Player = True
Objectives[42]SetPlayerActor_Player_Controllable = True
Objectives[42]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[42]SetPlayerActor_Use_Actor = False
Objectives[42]SetPlayerActor_RelationshipGroup_Change = False
Objectives[42]SetPlayerActor_RelationshipGroup = Neutral
Objectives[42]SetPlayerActor_Invincible_Change = False
Objectives[42]SetPlayerActor_Invincible = False
Objectives[42]SetPlayerActor_NewTask = False
Objectives[42]Int_Task = 0
Objectives[42]Task_Repeat = False
Objectives[42]Task_Timeout = False
Objectives[42]Task_Guard_Range = 10
Objectives[42]Task_Stay_In_Range = True
Objectives[42]Task_Wander_Range = 10
Objectives[42]Task_Scenario = NONE
Objectives[42]Task_TalkingAnimation = mic_chatter
Objectives[42]Task_Time = 1
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Text = 
Objectives[43]Type = Timeout_Objective
Objectives[43]positionX = 3528.738
Objectives[43]positionY = 3651.455
Objectives[43]positionZ = 26.52156
Objectives[43]Timeout_Min = 0
Objectives[43]Timeout_Sec = 10
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 2
Objectives[43]ObjectiveMessages[0]positionX = 3528.977
Objectives[43]ObjectiveMessages[0]positionY = 3649.088
Objectives[43]ObjectiveMessages[0]positionZ = 26.52156
Objectives[43]ObjectiveMessages[0]Message = Damn. So I can't leave through the cooling tunnel, huh?
Objectives[43]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[43]ObjectiveMessages[0]Sender = Michael
Objectives[43]ObjectiveMessages[0]Subject = 
Objectives[43]ObjectiveMessages[0]MessageColor = Blue
Objectives[43]ObjectiveMessages[0]PlayFromStart = True
Objectives[43]ObjectiveMessages[0]Delay = False
Objectives[43]ObjectiveMessages[0]DelayTime = 0
Objectives[43]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[0]TypeSubtitle = False
Objectives[43]ObjectiveMessages[0]TypeTextMesage = True
Objectives[43]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[43]ObjectiveMessages[1]positionX = 3530.485
Objectives[43]ObjectiveMessages[1]positionY = 3648.146
Objectives[43]ObjectiveMessages[1]positionZ = 26.52156
Objectives[43]ObjectiveMessages[1]Message = You'll have to get out through the garage.
Objectives[43]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[43]ObjectiveMessages[1]Sender = Agent 14
Objectives[43]ObjectiveMessages[1]Subject = 
Objectives[43]ObjectiveMessages[1]MessageColor = White
Objectives[43]ObjectiveMessages[1]PlayFromStart = False
Objectives[43]ObjectiveMessages[1]Delay = True
Objectives[43]ObjectiveMessages[1]DelayTime = 5
Objectives[43]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[1]TypeSubtitle = False
Objectives[43]ObjectiveMessages[1]TypeTextMesage = True
Objectives[43]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[44]Text = Make your way to the garage.
Objectives[44]Text2 = 
Objectives[44]Text3 = 
Objectives[44]Failed_Text = 
Objectives[44]Type = Checkpoint
Objectives[44]Checkpoint_Type = 45
Objectives[44]Reserved = 1
Objectives[44]ColorR = 255
Objectives[44]ColorG = 255
Objectives[44]ColorB = 255
Objectives[44]ColorA = 0
Objectives[44]IconColorR = 255
Objectives[44]IconColorG = 255
Objectives[44]IconColorB = 255
Objectives[44]IconColorA = 0
Objectives[44]positionX = 3556.512
Objectives[44]positionY = 3677.944
Objectives[44]positionZ = 27.12188
Objectives[44]Heading = 170
Objectives[44]Diameter = 1
Objectives[44]minimum_hight = 1
Objectives[44]maximum_hight = 10
Objectives[44]TriggerDistance = 5
Objectives[44]PlaySound = False
Objectives[44]LoseWanted = False
Objectives[44]Stop_Vehicle = False
Objectives[44]DeliverVehicleOnly = False
Objectives[44]DeliverTrailor = False
Objectives[44]DeliverTowTruck = False
Objectives[44]DeliverVehicleCargobob = False
Objectives[44]DeliverPropCargobob = False
Objectives[44]mission_ActorsCount = 3
Objectives[44]mission_Actors[0]Survive_Number = 0
Objectives[44]mission_Actors[0]Failed_Text = 
Objectives[44]mission_Actors[0]Remove_After = 0
Objectives[44]mission_Actors[0]positionX = 3549.796
Objectives[44]mission_Actors[0]positionY = 3655.091
Objectives[44]mission_Actors[0]positionZ = 28.12188
Objectives[44]mission_Actors[0]Heading = 170.0115
Objectives[44]mission_Actors[0]String_Name = s_m_m_chemsec_01
Objectives[44]mission_Actors[0]Relationship_Group = Enemy1
Objectives[44]mission_Actors[0]AddBlip = True
Objectives[44]mission_Actors[0]ShowCone = True
Objectives[44]mission_Actors[0]Invincible = False
Objectives[44]mission_Actors[0]SetHealth = 200
Objectives[44]mission_Actors[0]DieFromHeadShot = True
Objectives[44]mission_Actors[0]CanExitVehicle = True
Objectives[44]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[0]AlwaysFight = True
Objectives[44]mission_Actors[0]Seeing_Range = 30
Objectives[44]mission_Actors[0]Hearing_Range = 30
Objectives[44]mission_Actors[0]CombatMovement = Defensive
Objectives[44]mission_Actors[0]weapon = PumpShotgun
Objectives[44]mission_Actors[0]Variation = Random
Objectives[44]mission_Actors[0]Task = 99
Objectives[44]mission_Actors[0]Task_Guard_Range = 5
Objectives[44]mission_Actors[0]Task_Stay_In_Range = True
Objectives[44]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[0]Task_Scenario = NONE
Objectives[44]mission_Actors[0]Task_List_Count = 4
Objectives[44]mission_Actors[0]Task_Repeat = True
Objectives[44]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[44]mission_Actors[0]Task_List[0]DestinationX = 3547.866
Objectives[44]mission_Actors[0]Task_List[0]DestinationY = 3645.129
Objectives[44]mission_Actors[0]Task_List[0]DestinationZ = 27.62188
Objectives[44]mission_Actors[0]Task_List[0]Rotation = -190
Objectives[44]mission_Actors[0]Task_List[0]Speed = 0.5
Objectives[44]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[44]mission_Actors[0]Task_List[1]Type = Pause
Objectives[44]mission_Actors[0]Task_List[1]PositionX = 3547.866
Objectives[44]mission_Actors[0]Task_List[1]PositionY = 3645.129
Objectives[44]mission_Actors[0]Task_List[1]PositionZ = 27.62188
Objectives[44]mission_Actors[0]Task_List[1]time = 5
Objectives[44]mission_Actors[0]Task_List[2]Type = WalkTo
Objectives[44]mission_Actors[0]Task_List[2]DestinationX = 3549.761
Objectives[44]mission_Actors[0]Task_List[2]DestinationY = 3655.333
Objectives[44]mission_Actors[0]Task_List[2]DestinationZ = 27.62188
Objectives[44]mission_Actors[0]Task_List[2]Rotation = -190
Objectives[44]mission_Actors[0]Task_List[2]Speed = 0.5
Objectives[44]mission_Actors[0]Task_List[2]GoStraitToCoord = False
Objectives[44]mission_Actors[0]Task_List[3]Type = Pause
Objectives[44]mission_Actors[0]Task_List[3]PositionX = 3549.761
Objectives[44]mission_Actors[0]Task_List[3]PositionY = 3655.333
Objectives[44]mission_Actors[0]Task_List[3]PositionZ = 27.62188
Objectives[44]mission_Actors[0]Task_List[3]time = 5
Objectives[44]mission_Actors[1]Survive_Number = 0
Objectives[44]mission_Actors[1]Failed_Text = 
Objectives[44]mission_Actors[1]Remove_After = 0
Objectives[44]mission_Actors[1]positionX = 3559.649
Objectives[44]mission_Actors[1]positionY = 3671.978
Objectives[44]mission_Actors[1]positionZ = 28.12188
Objectives[44]mission_Actors[1]Heading = 345.5904
Objectives[44]mission_Actors[1]String_Name = s_m_m_scientist_01
Objectives[44]mission_Actors[1]Relationship_Group = Enemy1
Objectives[44]mission_Actors[1]AddBlip = True
Objectives[44]mission_Actors[1]ShowCone = True
Objectives[44]mission_Actors[1]Invincible = False
Objectives[44]mission_Actors[1]SetHealth = 200
Objectives[44]mission_Actors[1]DieFromHeadShot = True
Objectives[44]mission_Actors[1]CanExitVehicle = True
Objectives[44]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[1]AlwaysFight = True
Objectives[44]mission_Actors[1]Seeing_Range = 2.5
Objectives[44]mission_Actors[1]Hearing_Range = 2.5
Objectives[44]mission_Actors[1]CombatMovement = Offensive
Objectives[44]mission_Actors[1]weapon = 966099553
Objectives[44]mission_Actors[1]Variation = Random
Objectives[44]mission_Actors[1]Task = 3
Objectives[44]mission_Actors[1]Task_Guard_Range = 5
Objectives[44]mission_Actors[1]Task_Stay_In_Range = True
Objectives[44]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[1]Task_Scenario = WORLD_HUMAN_CLIPBOARD
Objectives[44]mission_Actors[2]Survive_Number = 0
Objectives[44]mission_Actors[2]Failed_Text = 
Objectives[44]mission_Actors[2]Remove_After = 0
Objectives[44]mission_Actors[2]positionX = 3555.944
Objectives[44]mission_Actors[2]positionY = 3666.649
Objectives[44]mission_Actors[2]positionZ = 28.12188
Objectives[44]mission_Actors[2]Heading = 356.405
Objectives[44]mission_Actors[2]String_Name = s_m_m_chemsec_01
Objectives[44]mission_Actors[2]Relationship_Group = Enemy1
Objectives[44]mission_Actors[2]AddBlip = True
Objectives[44]mission_Actors[2]ShowCone = True
Objectives[44]mission_Actors[2]Invincible = False
Objectives[44]mission_Actors[2]SetHealth = 200
Objectives[44]mission_Actors[2]DieFromHeadShot = True
Objectives[44]mission_Actors[2]CanExitVehicle = True
Objectives[44]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[2]AlwaysFight = True
Objectives[44]mission_Actors[2]Seeing_Range = 2.5
Objectives[44]mission_Actors[2]Hearing_Range = 2.5
Objectives[44]mission_Actors[2]CombatMovement = Offensive
Objectives[44]mission_Actors[2]weapon = Unarmed
Objectives[44]mission_Actors[2]Variation = Random
Objectives[44]mission_Actors[2]Task = 3
Objectives[44]mission_Actors[2]Task_Guard_Range = 5
Objectives[44]mission_Actors[2]Task_Stay_In_Range = True
Objectives[44]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[2]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 1
Objectives[44]ObjectiveMessages[0]positionX = 3554.132
Objectives[44]ObjectiveMessages[0]positionY = 3671.274
Objectives[44]ObjectiveMessages[0]positionZ = 27.12188
Objectives[44]ObjectiveMessages[0]Message = Watch yourself, Townley. They've increased their patrols.
Objectives[44]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[44]ObjectiveMessages[0]Sender = Mrs. Rackman
Objectives[44]ObjectiveMessages[0]Subject = 
Objectives[44]ObjectiveMessages[0]MessageColor = White
Objectives[44]ObjectiveMessages[0]PlayFromStart = False
Objectives[44]ObjectiveMessages[0]Delay = True
Objectives[44]ObjectiveMessages[0]DelayTime = 1
Objectives[44]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[0]TypeSubtitle = False
Objectives[44]ObjectiveMessages[0]TypeTextMesage = True
Objectives[44]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[45]Text = 
Objectives[45]Text2 = 
Objectives[45]Text3 = 
Objectives[45]Failed_Text = 
Objectives[45]Type = Checkpoint
Objectives[45]Checkpoint_Type = 45
Objectives[45]Reserved = 1
Objectives[45]ColorR = 255
Objectives[45]ColorG = 255
Objectives[45]ColorB = 255
Objectives[45]ColorA = 0
Objectives[45]IconColorR = 255
Objectives[45]IconColorG = 255
Objectives[45]IconColorB = 255
Objectives[45]IconColorA = 0
Objectives[45]positionX = 3557.544
Objectives[45]positionY = 3682.794
Objectives[45]positionZ = 27.12188
Objectives[45]Heading = 238.0976
Objectives[45]Diameter = 1
Objectives[45]minimum_hight = 1
Objectives[45]maximum_hight = 10
Objectives[45]TriggerDistance = 2.5
Objectives[45]PlaySound = False
Objectives[45]LoseWanted = False
Objectives[45]Stop_Vehicle = False
Objectives[45]DeliverVehicleOnly = False
Objectives[45]DeliverTrailor = False
Objectives[45]DeliverTowTruck = False
Objectives[45]DeliverVehicleCargobob = False
Objectives[45]DeliverPropCargobob = False
Objectives[45]mission_ActorsCount = 2
Objectives[45]mission_Actors[0]Survive_Number = 0
Objectives[45]mission_Actors[0]Failed_Text = 
Objectives[45]mission_Actors[0]Remove_After = 0
Objectives[45]mission_Actors[0]positionX = 3565.914
Objectives[45]mission_Actors[0]positionY = 3686.424
Objectives[45]mission_Actors[0]positionZ = 28.12164
Objectives[45]mission_Actors[0]Heading = 170.6257
Objectives[45]mission_Actors[0]String_Name = s_m_m_chemsec_01
Objectives[45]mission_Actors[0]Relationship_Group = Enemy1
Objectives[45]mission_Actors[0]AddBlip = True
Objectives[45]mission_Actors[0]ShowCone = False
Objectives[45]mission_Actors[0]Invincible = False
Objectives[45]mission_Actors[0]SetHealth = 200
Objectives[45]mission_Actors[0]DieFromHeadShot = True
Objectives[45]mission_Actors[0]CanExitVehicle = True
Objectives[45]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[0]AlwaysFight = True
Objectives[45]mission_Actors[0]Seeing_Range = 30
Objectives[45]mission_Actors[0]Hearing_Range = 30
Objectives[45]mission_Actors[0]CombatMovement = Offensive
Objectives[45]mission_Actors[0]weapon = Pistol
Objectives[45]mission_Actors[0]Variation = Random
Objectives[45]mission_Actors[0]Task = 99
Objectives[45]mission_Actors[0]Task_Guard_Range = 5
Objectives[45]mission_Actors[0]Task_Stay_In_Range = True
Objectives[45]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[0]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[45]mission_Actors[0]Task_List_Count = 2
Objectives[45]mission_Actors[0]Task_Repeat = False
Objectives[45]mission_Actors[0]Task_List[0]Type = Pause
Objectives[45]mission_Actors[0]Task_List[0]PositionX = 3565.884
Objectives[45]mission_Actors[0]Task_List[0]PositionY = 3688.637
Objectives[45]mission_Actors[0]Task_List[0]PositionZ = 27.62166
Objectives[45]mission_Actors[0]Task_List[0]time = 1
Objectives[45]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[45]mission_Actors[0]Task_List[1]DestinationX = 3566.063
Objectives[45]mission_Actors[0]Task_List[1]DestinationY = 3683.26
Objectives[45]mission_Actors[0]Task_List[1]DestinationZ = 27.62188
Objectives[45]mission_Actors[0]Task_List[1]Rotation = -420
Objectives[45]mission_Actors[0]Task_List[1]Speed = 2
Objectives[45]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[45]mission_Actors[1]Survive_Number = 0
Objectives[45]mission_Actors[1]Failed_Text = 
Objectives[45]mission_Actors[1]Remove_After = 0
Objectives[45]mission_Actors[1]positionX = 3584.966
Objectives[45]mission_Actors[1]positionY = 3691.769
Objectives[45]mission_Actors[1]positionZ = 27.12184
Objectives[45]mission_Actors[1]Heading = 80.01168
Objectives[45]mission_Actors[1]String_Name = s_m_m_chemsec_01
Objectives[45]mission_Actors[1]Relationship_Group = Enemy1
Objectives[45]mission_Actors[1]AddBlip = True
Objectives[45]mission_Actors[1]ShowCone = False
Objectives[45]mission_Actors[1]Invincible = False
Objectives[45]mission_Actors[1]SetHealth = 200
Objectives[45]mission_Actors[1]DieFromHeadShot = True
Objectives[45]mission_Actors[1]CanExitVehicle = True
Objectives[45]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[1]AlwaysFight = True
Objectives[45]mission_Actors[1]Seeing_Range = 30
Objectives[45]mission_Actors[1]Hearing_Range = 30
Objectives[45]mission_Actors[1]CombatMovement = Offensive
Objectives[45]mission_Actors[1]weapon = PumpShotgun
Objectives[45]mission_Actors[1]Variation = Random
Objectives[45]mission_Actors[1]Task = 99
Objectives[45]mission_Actors[1]Task_Guard_Range = 5
Objectives[45]mission_Actors[1]Task_Stay_In_Range = True
Objectives[45]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[1]Task_Scenario = NONE
Objectives[45]mission_Actors[1]Task_List_Count = 2
Objectives[45]mission_Actors[1]Task_Repeat = False
Objectives[45]mission_Actors[1]Task_List[0]Type = WalkTo
Objectives[45]mission_Actors[1]Task_List[0]DestinationX = 3566.415
Objectives[45]mission_Actors[1]Task_List[0]DestinationY = 3695.061
Objectives[45]mission_Actors[1]Task_List[0]DestinationZ = 27.62188
Objectives[45]mission_Actors[1]Task_List[0]Rotation = 170.6162
Objectives[45]mission_Actors[1]Task_List[0]Speed = 2
Objectives[45]mission_Actors[1]Task_List[0]GoStraitToCoord = False
Objectives[45]mission_Actors[1]Task_List[1]Type = WalkTo
Objectives[45]mission_Actors[1]Task_List[1]DestinationX = 3566.296
Objectives[45]mission_Actors[1]Task_List[1]DestinationY = 3694.371
Objectives[45]mission_Actors[1]Task_List[1]DestinationZ = 27.62188
Objectives[45]mission_Actors[1]Task_List[1]Rotation = 170.6162
Objectives[45]mission_Actors[1]Task_List[1]Speed = 2
Objectives[45]mission_Actors[1]Task_List[1]GoStraitToCoord = False
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 3
Objectives[45]ObjectiveMessages[0]positionX = 3561.472
Objectives[45]ObjectiveMessages[0]positionY = 3683.478
Objectives[45]ObjectiveMessages[0]positionZ = 27.12188
Objectives[45]ObjectiveMessages[0]Message = Warning! Facility has been breached! Facility has been breached!
Objectives[45]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[45]ObjectiveMessages[0]Sender = PA System
Objectives[45]ObjectiveMessages[0]Subject = 
Objectives[45]ObjectiveMessages[0]MessageColor = White
Objectives[45]ObjectiveMessages[0]PlayFromStart = True
Objectives[45]ObjectiveMessages[0]Delay = False
Objectives[45]ObjectiveMessages[0]DelayTime = 0
Objectives[45]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[0]TypeSubtitle = False
Objectives[45]ObjectiveMessages[0]TypeTextMesage = True
Objectives[45]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[45]ObjectiveMessages[1]positionX = 3563.62
Objectives[45]ObjectiveMessages[1]positionY = 3683.083
Objectives[45]ObjectiveMessages[1]positionZ = 27.12188
Objectives[45]ObjectiveMessages[1]Message = Shit! They know you're there now, Michael!
Objectives[45]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[45]ObjectiveMessages[1]Sender = Lester
Objectives[45]ObjectiveMessages[1]Subject = 
Objectives[45]ObjectiveMessages[1]MessageColor = White
Objectives[45]ObjectiveMessages[1]PlayFromStart = False
Objectives[45]ObjectiveMessages[1]Delay = True
Objectives[45]ObjectiveMessages[1]DelayTime = 6
Objectives[45]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[1]TypeSubtitle = False
Objectives[45]ObjectiveMessages[1]TypeTextMesage = True
Objectives[45]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[45]ObjectiveMessages[2]positionX = 3566.173
Objectives[45]ObjectiveMessages[2]positionY = 3682.647
Objectives[45]ObjectiveMessages[2]positionZ = 27.13355
Objectives[45]ObjectiveMessages[2]Message = We got the information that we came for. Use any means necessary to get out alive.
Objectives[45]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[45]ObjectiveMessages[2]Sender = Mrs. Rackman
Objectives[45]ObjectiveMessages[2]Subject = 
Objectives[45]ObjectiveMessages[2]MessageColor = White
Objectives[45]ObjectiveMessages[2]PlayFromStart = False
Objectives[45]ObjectiveMessages[2]Delay = True
Objectives[45]ObjectiveMessages[2]DelayTime = 10
Objectives[45]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[2]TypeSubtitle = False
Objectives[45]ObjectiveMessages[2]TypeTextMesage = True
Objectives[45]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[46]Type = Mission_Settings_Objective
Objectives[46]positionX = 3607.675
Objectives[46]positionY = 3719.844
Objectives[46]positionZ = 28.68941
Objectives[46]MissionSettings_TimesOfDay = 23
Objectives[46]MissionSettings_Weather = 23
Objectives[46]MissionSettings_WantedLevel = Current
Objectives[46]MissionSettings_SetWantedLevelNow = Current
Objectives[46]MissionSettings_StartNightvision = False
Objectives[46]MissionSettings_StopNightvision = False
Objectives[46]MissionSettings_StartSeethrough = False
Objectives[46]MissionSettings_StopSeethrough = False
Objectives[46]MissionSettings_StartMusic = True
Objectives[46]MissionSettings_StopMusic = False
Objectives[46]MissionSettings_Music = FBI5A_HELI_RESTART
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Text = 
Objectives[47]Text2 = 
Objectives[47]Text3 = 
Objectives[47]Failed_Text = 
Objectives[47]Type = Checkpoint
Objectives[47]Checkpoint_Type = 45
Objectives[47]Reserved = 1
Objectives[47]ColorR = 255
Objectives[47]ColorG = 255
Objectives[47]ColorB = 255
Objectives[47]ColorA = 0
Objectives[47]IconColorR = 255
Objectives[47]IconColorG = 255
Objectives[47]IconColorB = 255
Objectives[47]IconColorA = 0
Objectives[47]positionX = 3588.451
Objectives[47]positionY = 3695.272
Objectives[47]positionZ = 27.82139
Objectives[47]Heading = 80.00093
Objectives[47]Diameter = 1
Objectives[47]minimum_hight = 1
Objectives[47]maximum_hight = 10
Objectives[47]TriggerDistance = 2.5
Objectives[47]PlaySound = False
Objectives[47]LoseWanted = False
Objectives[47]Stop_Vehicle = False
Objectives[47]DeliverVehicleOnly = False
Objectives[47]DeliverTrailor = False
Objectives[47]DeliverTowTruck = False
Objectives[47]DeliverVehicleCargobob = False
Objectives[47]DeliverPropCargobob = False
Objectives[47]mission_ActorsCount = 3
Objectives[47]mission_Actors[0]Survive_Number = 0
Objectives[47]mission_Actors[0]Failed_Text = 
Objectives[47]mission_Actors[0]Remove_After = 0
Objectives[47]mission_Actors[0]positionX = 3599.706
Objectives[47]mission_Actors[0]positionY = 3692.421
Objectives[47]mission_Actors[0]positionZ = 28.82139
Objectives[47]mission_Actors[0]Heading = 145.0085
Objectives[47]mission_Actors[0]String_Name = s_m_m_chemsec_01
Objectives[47]mission_Actors[0]Relationship_Group = Enemy1
Objectives[47]mission_Actors[0]AddBlip = True
Objectives[47]mission_Actors[0]ShowCone = False
Objectives[47]mission_Actors[0]Invincible = False
Objectives[47]mission_Actors[0]SetHealth = 100
Objectives[47]mission_Actors[0]DieFromHeadShot = True
Objectives[47]mission_Actors[0]CanExitVehicle = True
Objectives[47]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[0]AlwaysFight = True
Objectives[47]mission_Actors[0]Seeing_Range = 30
Objectives[47]mission_Actors[0]Hearing_Range = 30
Objectives[47]mission_Actors[0]CombatMovement = Offensive
Objectives[47]mission_Actors[0]weapon = Pistol
Objectives[47]mission_Actors[0]Variation = Random
Objectives[47]mission_Actors[0]Task = 99
Objectives[47]mission_Actors[0]Task_Guard_Range = 5
Objectives[47]mission_Actors[0]Task_Stay_In_Range = True
Objectives[47]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[0]Task_Scenario = NONE
Objectives[47]mission_Actors[0]Task_List_Count = 1
Objectives[47]mission_Actors[0]Task_Repeat = False
Objectives[47]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[47]mission_Actors[0]Task_List[0]DestinationX = 3587.356
Objectives[47]mission_Actors[0]Task_List[0]DestinationY = 3688.158
Objectives[47]mission_Actors[0]Task_List[0]DestinationZ = 27.1215
Objectives[47]mission_Actors[0]Task_List[0]Rotation = -575
Objectives[47]mission_Actors[0]Task_List[0]Speed = 2
Objectives[47]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[47]mission_Actors[1]Survive_Number = 0
Objectives[47]mission_Actors[1]Failed_Text = 
Objectives[47]mission_Actors[1]Remove_After = 0
Objectives[47]mission_Actors[1]positionX = 3598.248
Objectives[47]mission_Actors[1]positionY = 3692.348
Objectives[47]mission_Actors[1]positionZ = 28.82139
Objectives[47]mission_Actors[1]Heading = 145.0095
Objectives[47]mission_Actors[1]String_Name = s_m_m_chemsec_01
Objectives[47]mission_Actors[1]Relationship_Group = Enemy1
Objectives[47]mission_Actors[1]AddBlip = True
Objectives[47]mission_Actors[1]ShowCone = False
Objectives[47]mission_Actors[1]Invincible = False
Objectives[47]mission_Actors[1]SetHealth = 200
Objectives[47]mission_Actors[1]DieFromHeadShot = True
Objectives[47]mission_Actors[1]CanExitVehicle = True
Objectives[47]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[1]AlwaysFight = True
Objectives[47]mission_Actors[1]Seeing_Range = 30
Objectives[47]mission_Actors[1]Hearing_Range = 30
Objectives[47]mission_Actors[1]CombatMovement = Offensive
Objectives[47]mission_Actors[1]weapon = Pistol
Objectives[47]mission_Actors[1]Variation = Random
Objectives[47]mission_Actors[1]Task = 99
Objectives[47]mission_Actors[1]Task_Guard_Range = 5
Objectives[47]mission_Actors[1]Task_Stay_In_Range = True
Objectives[47]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[1]Task_Scenario = NONE
Objectives[47]mission_Actors[1]Task_List_Count = 1
Objectives[47]mission_Actors[1]Task_Repeat = False
Objectives[47]mission_Actors[1]Task_List[0]Type = WalkTo
Objectives[47]mission_Actors[1]Task_List[0]DestinationX = 3586.014
Objectives[47]mission_Actors[1]Task_List[0]DestinationY = 3686.401
Objectives[47]mission_Actors[1]Task_List[0]DestinationZ = 27.1215
Objectives[47]mission_Actors[1]Task_List[0]Rotation = -575
Objectives[47]mission_Actors[1]Task_List[0]Speed = 2
Objectives[47]mission_Actors[1]Task_List[0]GoStraitToCoord = False
Objectives[47]mission_Actors[2]Survive_Number = 0
Objectives[47]mission_Actors[2]Failed_Text = 
Objectives[47]mission_Actors[2]Remove_After = 0
Objectives[47]mission_Actors[2]positionX = 3578.56
Objectives[47]mission_Actors[2]positionY = 3698.739
Objectives[47]mission_Actors[2]positionZ = 27.12184
Objectives[47]mission_Actors[2]Heading = 271.4039
Objectives[47]mission_Actors[2]String_Name = s_m_m_scientist_01
Objectives[47]mission_Actors[2]Relationship_Group = Neutral
Objectives[47]mission_Actors[2]AddBlip = False
Objectives[47]mission_Actors[2]ShowCone = False
Objectives[47]mission_Actors[2]Invincible = False
Objectives[47]mission_Actors[2]SetHealth = 100
Objectives[47]mission_Actors[2]DieFromHeadShot = True
Objectives[47]mission_Actors[2]CanExitVehicle = True
Objectives[47]mission_Actors[2]CanFightArmedPedsWhenNotArmed = False
Objectives[47]mission_Actors[2]AlwaysFight = False
Objectives[47]mission_Actors[2]Seeing_Range = 30
Objectives[47]mission_Actors[2]Hearing_Range = 30
Objectives[47]mission_Actors[2]CombatMovement = Offensive
Objectives[47]mission_Actors[2]weapon = 966099553
Objectives[47]mission_Actors[2]Variation = Random
Objectives[47]mission_Actors[2]Task = 3
Objectives[47]mission_Actors[2]Task_Guard_Range = 5
Objectives[47]mission_Actors[2]Task_Stay_In_Range = True
Objectives[47]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[2]Task_Scenario = WORLD_HUMAN_CLIPBOARD
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Text = 
Objectives[48]Text2 = 
Objectives[48]Text3 = 
Objectives[48]Failed_Text = 
Objectives[48]Type = Checkpoint
Objectives[48]Checkpoint_Type = 45
Objectives[48]Reserved = 1
Objectives[48]ColorR = 255
Objectives[48]ColorG = 255
Objectives[48]ColorB = 255
Objectives[48]ColorA = 0
Objectives[48]IconColorR = 255
Objectives[48]IconColorG = 255
Objectives[48]IconColorB = 255
Objectives[48]IconColorA = 0
Objectives[48]positionX = 3598.793
Objectives[48]positionY = 3711.997
Objectives[48]positionZ = 28.68941
Objectives[48]Heading = -305
Objectives[48]Diameter = 1
Objectives[48]minimum_hight = 1
Objectives[48]maximum_hight = 10
Objectives[48]TriggerDistance = 1.5
Objectives[48]PlaySound = False
Objectives[48]LoseWanted = False
Objectives[48]Stop_Vehicle = False
Objectives[48]DeliverVehicleOnly = False
Objectives[48]DeliverTrailor = False
Objectives[48]DeliverTowTruck = False
Objectives[48]DeliverVehicleCargobob = False
Objectives[48]DeliverPropCargobob = False
Objectives[48]mission_ActorsCount = 5
Objectives[48]mission_Actors[0]Survive_Number = 0
Objectives[48]mission_Actors[0]Failed_Text = 
Objectives[48]mission_Actors[0]Remove_After = 0
Objectives[48]mission_Actors[0]positionX = 3591.904
Objectives[48]mission_Actors[0]positionY = 3712.269
Objectives[48]mission_Actors[0]positionZ = 29.68941
Objectives[48]mission_Actors[0]Heading = 155.0147
Objectives[48]mission_Actors[0]String_Name = s_m_m_chemsec_01
Objectives[48]mission_Actors[0]Relationship_Group = Enemy1
Objectives[48]mission_Actors[0]AddBlip = True
Objectives[48]mission_Actors[0]ShowCone = False
Objectives[48]mission_Actors[0]Invincible = False
Objectives[48]mission_Actors[0]SetHealth = 200
Objectives[48]mission_Actors[0]DieFromHeadShot = True
Objectives[48]mission_Actors[0]CanExitVehicle = True
Objectives[48]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[48]mission_Actors[0]AlwaysFight = True
Objectives[48]mission_Actors[0]Seeing_Range = 2.5
Objectives[48]mission_Actors[0]Hearing_Range = 2.5
Objectives[48]mission_Actors[0]CombatMovement = Offensive
Objectives[48]mission_Actors[0]weapon = PumpShotgun
Objectives[48]mission_Actors[0]Variation = Random
Objectives[48]mission_Actors[0]Task = 99
Objectives[48]mission_Actors[0]Task_Guard_Range = 5
Objectives[48]mission_Actors[0]Task_Stay_In_Range = True
Objectives[48]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[0]Task_Scenario = NONE
Objectives[48]mission_Actors[0]Task_List_Count = 1
Objectives[48]mission_Actors[0]Task_Repeat = False
Objectives[48]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[48]mission_Actors[0]Task_List[0]DestinationX = 3592.24
Objectives[48]mission_Actors[0]Task_List[0]DestinationY = 3713.975
Objectives[48]mission_Actors[0]Task_List[0]DestinationZ = 29.18941
Objectives[48]mission_Actors[0]Task_List[0]Rotation = -565
Objectives[48]mission_Actors[0]Task_List[0]Speed = 2
Objectives[48]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[48]mission_Actors[1]Survive_Number = 0
Objectives[48]mission_Actors[1]Failed_Text = 
Objectives[48]mission_Actors[1]Remove_After = 0
Objectives[48]mission_Actors[1]positionX = 3593.528
Objectives[48]mission_Actors[1]positionY = 3711.614
Objectives[48]mission_Actors[1]positionZ = 29.68941
Objectives[48]mission_Actors[1]Heading = 155.0102
Objectives[48]mission_Actors[1]String_Name = s_m_m_chemsec_01
Objectives[48]mission_Actors[1]Relationship_Group = Enemy1
Objectives[48]mission_Actors[1]AddBlip = True
Objectives[48]mission_Actors[1]ShowCone = False
Objectives[48]mission_Actors[1]Invincible = False
Objectives[48]mission_Actors[1]SetHealth = 200
Objectives[48]mission_Actors[1]DieFromHeadShot = True
Objectives[48]mission_Actors[1]CanExitVehicle = True
Objectives[48]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[48]mission_Actors[1]AlwaysFight = True
Objectives[48]mission_Actors[1]Seeing_Range = 2.5
Objectives[48]mission_Actors[1]Hearing_Range = 2.5
Objectives[48]mission_Actors[1]CombatMovement = Offensive
Objectives[48]mission_Actors[1]weapon = Pistol
Objectives[48]mission_Actors[1]Variation = Random
Objectives[48]mission_Actors[1]Task = 99
Objectives[48]mission_Actors[1]Task_Guard_Range = 5
Objectives[48]mission_Actors[1]Task_Stay_In_Range = True
Objectives[48]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[1]Task_Scenario = NONE
Objectives[48]mission_Actors[1]Task_List_Count = 1
Objectives[48]mission_Actors[1]Task_Repeat = False
Objectives[48]mission_Actors[1]Task_List[0]Type = WalkTo
Objectives[48]mission_Actors[1]Task_List[0]DestinationX = 3593.956
Objectives[48]mission_Actors[1]Task_List[0]DestinationY = 3715.965
Objectives[48]mission_Actors[1]Task_List[0]DestinationZ = 29.18941
Objectives[48]mission_Actors[1]Task_List[0]Rotation = -565
Objectives[48]mission_Actors[1]Task_List[0]Speed = 2
Objectives[48]mission_Actors[1]Task_List[0]GoStraitToCoord = False
Objectives[48]mission_Actors[2]Survive_Number = 0
Objectives[48]mission_Actors[2]Failed_Text = 
Objectives[48]mission_Actors[2]Remove_After = 0
Objectives[48]mission_Actors[2]positionX = 3598.746
Objectives[48]mission_Actors[2]positionY = 3712.099
Objectives[48]mission_Actors[2]positionZ = 29.68941
Objectives[48]mission_Actors[2]Heading = 350.0098
Objectives[48]mission_Actors[2]String_Name = s_m_m_chemsec_01
Objectives[48]mission_Actors[2]Relationship_Group = Enemy1
Objectives[48]mission_Actors[2]AddBlip = True
Objectives[48]mission_Actors[2]ShowCone = False
Objectives[48]mission_Actors[2]Invincible = False
Objectives[48]mission_Actors[2]SetHealth = 200
Objectives[48]mission_Actors[2]DieFromHeadShot = True
Objectives[48]mission_Actors[2]CanExitVehicle = True
Objectives[48]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[48]mission_Actors[2]AlwaysFight = True
Objectives[48]mission_Actors[2]Seeing_Range = 30
Objectives[48]mission_Actors[2]Hearing_Range = 30
Objectives[48]mission_Actors[2]CombatMovement = Offensive
Objectives[48]mission_Actors[2]weapon = Pistol
Objectives[48]mission_Actors[2]Variation = Random
Objectives[48]mission_Actors[2]Task = 99
Objectives[48]mission_Actors[2]Task_Guard_Range = 5
Objectives[48]mission_Actors[2]Task_Stay_In_Range = True
Objectives[48]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[2]Task_Scenario = NONE
Objectives[48]mission_Actors[2]Task_List_Count = 1
Objectives[48]mission_Actors[2]Task_Repeat = False
Objectives[48]mission_Actors[2]Task_List[0]Type = WalkTo
Objectives[48]mission_Actors[2]Task_List[0]DestinationX = 3594.52
Objectives[48]mission_Actors[2]Task_List[0]DestinationY = 3720.36
Objectives[48]mission_Actors[2]Task_List[0]DestinationZ = 29.18941
Objectives[48]mission_Actors[2]Task_List[0]Rotation = -370
Objectives[48]mission_Actors[2]Task_List[0]Speed = 2
Objectives[48]mission_Actors[2]Task_List[0]GoStraitToCoord = False
Objectives[48]mission_Actors[3]Survive_Number = 0
Objectives[48]mission_Actors[3]Failed_Text = 
Objectives[48]mission_Actors[3]Remove_After = 0
Objectives[48]mission_Actors[3]positionX = 3598.968
Objectives[48]mission_Actors[3]positionY = 3709.939
Objectives[48]mission_Actors[3]positionZ = 29.68941
Objectives[48]mission_Actors[3]Heading = 350.0093
Objectives[48]mission_Actors[3]String_Name = s_m_m_chemsec_01
Objectives[48]mission_Actors[3]Relationship_Group = Enemy1
Objectives[48]mission_Actors[3]AddBlip = True
Objectives[48]mission_Actors[3]ShowCone = False
Objectives[48]mission_Actors[3]Invincible = False
Objectives[48]mission_Actors[3]SetHealth = 200
Objectives[48]mission_Actors[3]DieFromHeadShot = True
Objectives[48]mission_Actors[3]CanExitVehicle = True
Objectives[48]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[48]mission_Actors[3]AlwaysFight = True
Objectives[48]mission_Actors[3]Seeing_Range = 30
Objectives[48]mission_Actors[3]Hearing_Range = 30
Objectives[48]mission_Actors[3]CombatMovement = Offensive
Objectives[48]mission_Actors[3]weapon = PumpShotgun
Objectives[48]mission_Actors[3]Variation = Random
Objectives[48]mission_Actors[3]Task = 99
Objectives[48]mission_Actors[3]Task_Guard_Range = 5
Objectives[48]mission_Actors[3]Task_Stay_In_Range = True
Objectives[48]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[3]Task_Scenario = NONE
Objectives[48]mission_Actors[3]Task_List_Count = 1
Objectives[48]mission_Actors[3]Task_Repeat = False
Objectives[48]mission_Actors[3]Task_List[0]Type = WalkTo
Objectives[48]mission_Actors[3]Task_List[0]DestinationX = 3592.003
Objectives[48]mission_Actors[3]Task_List[0]DestinationY = 3720.856
Objectives[48]mission_Actors[3]Task_List[0]DestinationZ = 29.18941
Objectives[48]mission_Actors[3]Task_List[0]Rotation = -370
Objectives[48]mission_Actors[3]Task_List[0]Speed = 2
Objectives[48]mission_Actors[3]Task_List[0]GoStraitToCoord = False
Objectives[48]mission_Actors[4]Survive_Number = 0
Objectives[48]mission_Actors[4]Failed_Text = 
Objectives[48]mission_Actors[4]Remove_After = 0
Objectives[48]mission_Actors[4]positionX = 3599.668
Objectives[48]mission_Actors[4]positionY = 3715.377
Objectives[48]mission_Actors[4]positionZ = 29.68941
Objectives[48]mission_Actors[4]Heading = 350.0086
Objectives[48]mission_Actors[4]String_Name = s_m_m_chemsec_01
Objectives[48]mission_Actors[4]Relationship_Group = Enemy1
Objectives[48]mission_Actors[4]AddBlip = True
Objectives[48]mission_Actors[4]ShowCone = False
Objectives[48]mission_Actors[4]Invincible = False
Objectives[48]mission_Actors[4]SetHealth = 200
Objectives[48]mission_Actors[4]DieFromHeadShot = True
Objectives[48]mission_Actors[4]CanExitVehicle = True
Objectives[48]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[48]mission_Actors[4]AlwaysFight = True
Objectives[48]mission_Actors[4]Seeing_Range = 30
Objectives[48]mission_Actors[4]Hearing_Range = 30
Objectives[48]mission_Actors[4]CombatMovement = Offensive
Objectives[48]mission_Actors[4]weapon = Pistol
Objectives[48]mission_Actors[4]Variation = Random
Objectives[48]mission_Actors[4]Task = 99
Objectives[48]mission_Actors[4]Task_Guard_Range = 5
Objectives[48]mission_Actors[4]Task_Stay_In_Range = True
Objectives[48]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[4]Task_Scenario = NONE
Objectives[48]mission_Actors[4]Task_List_Count = 1
Objectives[48]mission_Actors[4]Task_Repeat = False
Objectives[48]mission_Actors[4]Task_List[0]Type = WalkTo
Objectives[48]mission_Actors[4]Task_List[0]DestinationX = 3593.29
Objectives[48]mission_Actors[4]Task_List[0]DestinationY = 3719.218
Objectives[48]mission_Actors[4]Task_List[0]DestinationZ = 29.18941
Objectives[48]mission_Actors[4]Task_List[0]Rotation = -370
Objectives[48]mission_Actors[4]Task_List[0]Speed = 2
Objectives[48]mission_Actors[4]Task_List[0]GoStraitToCoord = False
Objectives[48]mission_Vehicles = 1
Objectives[48]mission_Vehicles[0]positionX = 3623.532
Objectives[48]mission_Vehicles[0]positionY = 3740.233
Objectives[48]mission_Vehicles[0]positionZ = 28.4601
Objectives[48]mission_Vehicles[0]Heading = 137.0655
Objectives[48]mission_Vehicles[0]Name = Mesa
Objectives[48]mission_Vehicles[0]Model = mesa3
Objectives[48]mission_Vehicles[0]PrimaryColor = MatteDesertBrown
Objectives[48]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[48]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[48]mission_Vehicles[0]HasPearlescent = False
Objectives[48]mission_Vehicles[0]Livery = 0
Objectives[48]mission_Vehicles[0]DirtLevel = 0
Objectives[48]mission_Vehicles[0]LockedForPlayer = False
Objectives[48]mission_Vehicles[0]Locked = False
Objectives[48]mission_Vehicles[0]Alarm = False
Objectives[48]mission_Vehicles[0]HotWired = False
Objectives[48]mission_Vehicles[0]Invincible = False
Objectives[48]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[48]mission_Vehicles[0]Remove_After = 0
Objectives[48]mission_Vehicles[0]Survive_Number = 0
Objectives[48]mission_Vehicles[0]Failed_Text = 
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 0

Objectives[49]Text = 
Objectives[49]Type = Timeout_Objective
Objectives[49]positionX = 3619.852
Objectives[49]positionY = 3742.869
Objectives[49]positionZ = 27.6901
Objectives[49]Timeout_Min = 0
Objectives[49]Timeout_Sec = 10
Objectives[49]mission_ActorsCount = 5
Objectives[49]mission_Actors[0]Survive_Number = 0
Objectives[49]mission_Actors[0]Failed_Text = 
Objectives[49]mission_Actors[0]Remove_After = 0
Objectives[49]mission_Actors[0]positionX = 3621.752
Objectives[49]mission_Actors[0]positionY = 3728.469
Objectives[49]mission_Actors[0]positionZ = 28.6901
Objectives[49]mission_Actors[0]Heading = 145
Objectives[49]mission_Actors[0]String_Name = s_m_y_blackops_02
Objectives[49]mission_Actors[0]Relationship_Group = Enemy1
Objectives[49]mission_Actors[0]AddBlip = True
Objectives[49]mission_Actors[0]ShowCone = False
Objectives[49]mission_Actors[0]Invincible = False
Objectives[49]mission_Actors[0]SetHealth = 200
Objectives[49]mission_Actors[0]DieFromHeadShot = True
Objectives[49]mission_Actors[0]CanExitVehicle = True
Objectives[49]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[0]AlwaysFight = True
Objectives[49]mission_Actors[0]Seeing_Range = 30
Objectives[49]mission_Actors[0]Hearing_Range = 30
Objectives[49]mission_Actors[0]CombatMovement = Offensive
Objectives[49]mission_Actors[0]weapon = CarbineRifle
Objectives[49]mission_Actors[0]Variation = Random
Objectives[49]mission_Actors[0]Task = 99
Objectives[49]mission_Actors[0]Task_Guard_Range = 5
Objectives[49]mission_Actors[0]Task_Stay_In_Range = True
Objectives[49]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[0]Task_Scenario = NONE
Objectives[49]mission_Actors[0]Task_List_Count = 1
Objectives[49]mission_Actors[0]Task_Repeat = False
Objectives[49]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[49]mission_Actors[0]Task_List[0]DestinationX = 3612.092
Objectives[49]mission_Actors[0]Task_List[0]DestinationY = 3716.863
Objectives[49]mission_Actors[0]Task_List[0]DestinationZ = 29.18941
Objectives[49]mission_Actors[0]Task_List[0]Rotation = -215
Objectives[49]mission_Actors[0]Task_List[0]Speed = 2
Objectives[49]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[49]mission_Actors[1]Survive_Number = 0
Objectives[49]mission_Actors[1]Failed_Text = 
Objectives[49]mission_Actors[1]Remove_After = 0
Objectives[49]mission_Actors[1]positionX = 3621.127
Objectives[49]mission_Actors[1]positionY = 3732.41
Objectives[49]mission_Actors[1]positionZ = 28.6901
Objectives[49]mission_Actors[1]Heading = 145
Objectives[49]mission_Actors[1]String_Name = s_m_y_blackops_02
Objectives[49]mission_Actors[1]Relationship_Group = Enemy1
Objectives[49]mission_Actors[1]AddBlip = True
Objectives[49]mission_Actors[1]ShowCone = False
Objectives[49]mission_Actors[1]Invincible = False
Objectives[49]mission_Actors[1]SetHealth = 200
Objectives[49]mission_Actors[1]DieFromHeadShot = True
Objectives[49]mission_Actors[1]CanExitVehicle = True
Objectives[49]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[1]AlwaysFight = True
Objectives[49]mission_Actors[1]Seeing_Range = 30
Objectives[49]mission_Actors[1]Hearing_Range = 30
Objectives[49]mission_Actors[1]CombatMovement = Defensive
Objectives[49]mission_Actors[1]weapon = CarbineRifle
Objectives[49]mission_Actors[1]Variation = Random
Objectives[49]mission_Actors[1]Task = 0
Objectives[49]mission_Actors[1]Task_Guard_Range = 5
Objectives[49]mission_Actors[1]Task_Stay_In_Range = True
Objectives[49]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[1]Task_Scenario = NONE
Objectives[49]mission_Actors[2]Survive_Number = 0
Objectives[49]mission_Actors[2]Failed_Text = 
Objectives[49]mission_Actors[2]Remove_After = 0
Objectives[49]mission_Actors[2]positionX = 3619.496
Objectives[49]mission_Actors[2]positionY = 3737.345
Objectives[49]mission_Actors[2]positionZ = 28.6901
Objectives[49]mission_Actors[2]Heading = 145
Objectives[49]mission_Actors[2]String_Name = s_m_y_blackops_02
Objectives[49]mission_Actors[2]Relationship_Group = Enemy1
Objectives[49]mission_Actors[2]AddBlip = True
Objectives[49]mission_Actors[2]ShowCone = False
Objectives[49]mission_Actors[2]Invincible = False
Objectives[49]mission_Actors[2]SetHealth = 200
Objectives[49]mission_Actors[2]DieFromHeadShot = True
Objectives[49]mission_Actors[2]CanExitVehicle = True
Objectives[49]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[2]AlwaysFight = True
Objectives[49]mission_Actors[2]Seeing_Range = 30
Objectives[49]mission_Actors[2]Hearing_Range = 30
Objectives[49]mission_Actors[2]CombatMovement = Offensive
Objectives[49]mission_Actors[2]weapon = PumpShotgun
Objectives[49]mission_Actors[2]Variation = Random
Objectives[49]mission_Actors[2]Task = 0
Objectives[49]mission_Actors[2]Task_Guard_Range = 5
Objectives[49]mission_Actors[2]Task_Stay_In_Range = True
Objectives[49]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[2]Task_Scenario = NONE
Objectives[49]mission_Actors[3]Survive_Number = 0
Objectives[49]mission_Actors[3]Failed_Text = 
Objectives[49]mission_Actors[3]Remove_After = 0
Objectives[49]mission_Actors[3]positionX = 3624.523
Objectives[49]mission_Actors[3]positionY = 3736.374
Objectives[49]mission_Actors[3]positionZ = 28.6901
Objectives[49]mission_Actors[3]Heading = 145
Objectives[49]mission_Actors[3]String_Name = s_m_y_blackops_02
Objectives[49]mission_Actors[3]Relationship_Group = Enemy1
Objectives[49]mission_Actors[3]AddBlip = True
Objectives[49]mission_Actors[3]ShowCone = False
Objectives[49]mission_Actors[3]Invincible = False
Objectives[49]mission_Actors[3]SetHealth = 200
Objectives[49]mission_Actors[3]DieFromHeadShot = True
Objectives[49]mission_Actors[3]CanExitVehicle = True
Objectives[49]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[3]AlwaysFight = True
Objectives[49]mission_Actors[3]Seeing_Range = 30
Objectives[49]mission_Actors[3]Hearing_Range = 30
Objectives[49]mission_Actors[3]CombatMovement = Offensive
Objectives[49]mission_Actors[3]weapon = Pistol
Objectives[49]mission_Actors[3]Variation = Random
Objectives[49]mission_Actors[3]Task = 0
Objectives[49]mission_Actors[3]Task_Guard_Range = 5
Objectives[49]mission_Actors[3]Task_Stay_In_Range = True
Objectives[49]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[3]Task_Scenario = NONE
Objectives[49]mission_Actors[4]Survive_Number = 0
Objectives[49]mission_Actors[4]Failed_Text = 
Objectives[49]mission_Actors[4]Remove_After = 0
Objectives[49]mission_Actors[4]positionX = 3613.732
Objectives[49]mission_Actors[4]positionY = 3724.749
Objectives[49]mission_Actors[4]positionZ = 29.68941
Objectives[49]mission_Actors[4]Heading = 320.6067
Objectives[49]mission_Actors[4]String_Name = g_m_m_chemwork_01
Objectives[49]mission_Actors[4]Relationship_Group = Neutral
Objectives[49]mission_Actors[4]AddBlip = False
Objectives[49]mission_Actors[4]ShowCone = False
Objectives[49]mission_Actors[4]Invincible = False
Objectives[49]mission_Actors[4]SetHealth = 200
Objectives[49]mission_Actors[4]DieFromHeadShot = True
Objectives[49]mission_Actors[4]CanExitVehicle = True
Objectives[49]mission_Actors[4]CanFightArmedPedsWhenNotArmed = False
Objectives[49]mission_Actors[4]AlwaysFight = False
Objectives[49]mission_Actors[4]Seeing_Range = 30
Objectives[49]mission_Actors[4]Hearing_Range = 30
Objectives[49]mission_Actors[4]CombatMovement = Offensive
Objectives[49]mission_Actors[4]weapon = 966099553
Objectives[49]mission_Actors[4]Variation = Random
Objectives[49]mission_Actors[4]Task = 3
Objectives[49]mission_Actors[4]Task_Guard_Range = 5
Objectives[49]mission_Actors[4]Task_Stay_In_Range = True
Objectives[49]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[4]Task_Scenario = WORLD_HUMAN_CLIPBOARD
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 2
Objectives[49]ObjectiveMessages[0]positionX = 3619.427
Objectives[49]ObjectiveMessages[0]positionY = 3743.273
Objectives[49]ObjectiveMessages[0]positionZ = 27.6901
Objectives[49]ObjectiveMessages[0]Message = Looks like you hit the Merryweather beehive.
Objectives[49]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[49]ObjectiveMessages[0]Sender = Trevor
Objectives[49]ObjectiveMessages[0]Subject = 
Objectives[49]ObjectiveMessages[0]MessageColor = Orange
Objectives[49]ObjectiveMessages[0]PlayFromStart = True
Objectives[49]ObjectiveMessages[0]Delay = False
Objectives[49]ObjectiveMessages[0]DelayTime = 0
Objectives[49]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[49]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[49]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[49]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[49]ObjectiveMessages[0]TypeSubtitle = False
Objectives[49]ObjectiveMessages[0]TypeTextMesage = True
Objectives[49]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[49]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[49]ObjectiveMessages[1]positionX = 3617.647
Objectives[49]ObjectiveMessages[1]positionY = 3740.633
Objectives[49]ObjectiveMessages[1]positionZ = 27.6901
Objectives[49]ObjectiveMessages[1]Message = Take them out, Townley. You'll need to clear the area before evac arrives.
Objectives[49]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[49]ObjectiveMessages[1]Sender = Agent 14
Objectives[49]ObjectiveMessages[1]Subject = 
Objectives[49]ObjectiveMessages[1]MessageColor = White
Objectives[49]ObjectiveMessages[1]PlayFromStart = False
Objectives[49]ObjectiveMessages[1]Delay = True
Objectives[49]ObjectiveMessages[1]DelayTime = 3
Objectives[49]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[49]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[49]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[49]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[49]ObjectiveMessages[1]TypeSubtitle = False
Objectives[49]ObjectiveMessages[1]TypeTextMesage = True
Objectives[49]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[49]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[50]Text = Take out the ~r~Merryweather reinforcements.
Objectives[50]Text2 = 
Objectives[50]Type = Kill_Actors
Objectives[50]positionX = 3629.329
Objectives[50]positionY = 3751.677
Objectives[50]positionZ = 27.51572
Objectives[50]KillAll1 = True
Objectives[50]KillAll2 = False
Objectives[50]Kill_Actors_Add_Blips = True
Objectives[50]Kill_Actors_Add_Markers = False
Objectives[50]DropPickups = False
Objectives[50]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 0

Objectives[51]Text = 
Objectives[51]Type = Timeout_Objective
Objectives[51]positionX = 3587.725
Objectives[51]positionY = 3743.435
Objectives[51]positionZ = 40.76852
Objectives[51]Timeout_Min = 0
Objectives[51]Timeout_Sec = 1
Objectives[51]mission_ActorsCount = 3
Objectives[51]mission_Actors[0]Survive_Number = 0
Objectives[51]mission_Actors[0]Failed_Text = 
Objectives[51]mission_Actors[0]Remove_After = 0
Objectives[51]mission_Actors[0]positionX = 3570.328
Objectives[51]mission_Actors[0]positionY = 3728.971
Objectives[51]mission_Actors[0]positionZ = 36.64265
Objectives[51]mission_Actors[0]Heading = 180
Objectives[51]mission_Actors[0]String_Name = s_m_y_blackops_02
Objectives[51]mission_Actors[0]Relationship_Group = Enemy1
Objectives[51]mission_Actors[0]AddBlip = True
Objectives[51]mission_Actors[0]ShowCone = False
Objectives[51]mission_Actors[0]Invincible = False
Objectives[51]mission_Actors[0]SetHealth = 200
Objectives[51]mission_Actors[0]DieFromHeadShot = True
Objectives[51]mission_Actors[0]CanExitVehicle = True
Objectives[51]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[51]mission_Actors[0]AlwaysFight = True
Objectives[51]mission_Actors[0]Seeing_Range = 30
Objectives[51]mission_Actors[0]Hearing_Range = 30
Objectives[51]mission_Actors[0]CombatMovement = Defensive
Objectives[51]mission_Actors[0]weapon = CarbineRifle
Objectives[51]mission_Actors[0]Variation = Random
Objectives[51]mission_Actors[0]Task = 0
Objectives[51]mission_Actors[0]Task_Guard_Range = 5
Objectives[51]mission_Actors[0]Task_Stay_In_Range = True
Objectives[51]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[51]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[51]mission_Actors[0]Task_Scenario = NONE
Objectives[51]mission_Actors[1]Survive_Number = 0
Objectives[51]mission_Actors[1]Failed_Text = 
Objectives[51]mission_Actors[1]Remove_After = 0
Objectives[51]mission_Actors[1]positionX = 3573.395
Objectives[51]mission_Actors[1]positionY = 3728.253
Objectives[51]mission_Actors[1]positionZ = 36.64265
Objectives[51]mission_Actors[1]Heading = 169.2616
Objectives[51]mission_Actors[1]String_Name = s_m_y_blackops_02
Objectives[51]mission_Actors[1]Relationship_Group = Enemy1
Objectives[51]mission_Actors[1]AddBlip = True
Objectives[51]mission_Actors[1]ShowCone = False
Objectives[51]mission_Actors[1]Invincible = False
Objectives[51]mission_Actors[1]SetHealth = 200
Objectives[51]mission_Actors[1]DieFromHeadShot = True
Objectives[51]mission_Actors[1]CanExitVehicle = True
Objectives[51]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[51]mission_Actors[1]AlwaysFight = True
Objectives[51]mission_Actors[1]Seeing_Range = 30
Objectives[51]mission_Actors[1]Hearing_Range = 30
Objectives[51]mission_Actors[1]CombatMovement = Defensive
Objectives[51]mission_Actors[1]weapon = CarbineRifle
Objectives[51]mission_Actors[1]Variation = Random
Objectives[51]mission_Actors[1]Task = 99
Objectives[51]mission_Actors[1]Task_Guard_Range = 5
Objectives[51]mission_Actors[1]Task_Stay_In_Range = True
Objectives[51]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[51]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[51]mission_Actors[1]Task_Scenario = NONE
Objectives[51]mission_Actors[2]Survive_Number = 0
Objectives[51]mission_Actors[2]Failed_Text = 
Objectives[51]mission_Actors[2]Remove_After = 59
Objectives[51]mission_Actors[2]positionX = 3573.218
Objectives[51]mission_Actors[2]positionY = 3705.94
Objectives[51]mission_Actors[2]positionZ = 50.77129
Objectives[51]mission_Actors[2]Heading = 355
Objectives[51]mission_Actors[2]String_Name = player_two
Objectives[51]mission_Actors[2]Relationship_Group = Friend
Objectives[51]mission_Actors[2]AddBlip = True
Objectives[51]mission_Actors[2]ShowCone = True
Objectives[51]mission_Actors[2]Invincible = True
Objectives[51]mission_Actors[2]SetHealth = 200
Objectives[51]mission_Actors[2]DieFromHeadShot = True
Objectives[51]mission_Actors[2]CanExitVehicle = True
Objectives[51]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[51]mission_Actors[2]AlwaysFight = True
Objectives[51]mission_Actors[2]Seeing_Range = 500
Objectives[51]mission_Actors[2]Hearing_Range = 500
Objectives[51]mission_Actors[2]CombatMovement = Stationary
Objectives[51]mission_Actors[2]weapon = HeavySniper
Objectives[51]mission_Actors[2]Variation = Custom
Objectives[51]mission_Actors[2]Task = 0
Objectives[51]mission_Actors[2]Task_Guard_Range = 5
Objectives[51]mission_Actors[2]Task_Stay_In_Range = True
Objectives[51]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[51]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[51]mission_Actors[2]Task_Scenario = NONE
Objectives[51]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[51]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[51]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 2
Objectives[51]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[51]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 1
Objectives[51]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[51]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 4
Objectives[51]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[51]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[51]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[51]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[51]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[51]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[51]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[51]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[51]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[51]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[51]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[51]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[51]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[51]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[51]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[51]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[51]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[51]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[51]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[51]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[51]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[51]mission_Actors[2]PROP_EARS_INDEX = 0
Objectives[51]mission_Actors[2]PROP_EARS_TEXTURE = 0
Objectives[51]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[51]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 56
Objectives[51]mission_Vehicles = 1
Objectives[51]mission_Vehicles[0]positionX = 2908.941
Objectives[51]mission_Vehicles[0]positionY = 4432.921
Objectives[51]mission_Vehicles[0]positionZ = 48.17607
Objectives[51]mission_Vehicles[0]Heading = 199.5992
Objectives[51]mission_Vehicles[0]Name = Insurgent Pick-Up Custom
Objectives[51]mission_Vehicles[0]Model = insurgent3
Objectives[51]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[51]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[51]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[51]mission_Vehicles[0]HasPearlescent = False
Objectives[51]mission_Vehicles[0]Livery = -1
Objectives[51]mission_Vehicles[0]DirtLevel = 0
Objectives[51]mission_Vehicles[0]LockedForPlayer = False
Objectives[51]mission_Vehicles[0]Locked = False
Objectives[51]mission_Vehicles[0]Alarm = False
Objectives[51]mission_Vehicles[0]HotWired = False
Objectives[51]mission_Vehicles[0]Invincible = True
Objectives[51]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[51]mission_Vehicles[0]Remove_After = 0
Objectives[51]mission_Vehicles[0]Survive_Number = 0
Objectives[51]mission_Vehicles[0]Failed_Text = 
Objectives[51]mission_Vehicles[0]NeededForSetPlayerActorCount = 4
Objectives[51]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 54
Objectives[51]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[51]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 67
Objectives[51]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 1
Objectives[51]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[2] = 60
Objectives[51]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[51]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[3] = 61
Objectives[51]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[3] = 0
Objectives[51]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 1
Objectives[51]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 62
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 2
Objectives[51]ObjectiveMessages[0]positionX = 3543.451
Objectives[51]ObjectiveMessages[0]positionY = 3784.428
Objectives[51]ObjectiveMessages[0]positionZ = 28.9642
Objectives[51]ObjectiveMessages[0]Message = Hey, I'm on my way. Be there in about five minutes.
Objectives[51]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[51]ObjectiveMessages[0]Sender = Franklin
Objectives[51]ObjectiveMessages[0]Subject = 
Objectives[51]ObjectiveMessages[0]MessageColor = Green
Objectives[51]ObjectiveMessages[0]PlayFromStart = True
Objectives[51]ObjectiveMessages[0]Delay = False
Objectives[51]ObjectiveMessages[0]DelayTime = 0
Objectives[51]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[51]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[51]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[51]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[51]ObjectiveMessages[0]TypeSubtitle = False
Objectives[51]ObjectiveMessages[0]TypeTextMesage = True
Objectives[51]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[51]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[51]ObjectiveMessages[1]positionX = 3542.991
Objectives[51]ObjectiveMessages[1]positionY = 3786.597
Objectives[51]ObjectiveMessages[1]positionZ = 28.99473
Objectives[51]ObjectiveMessages[1]Message = Townley, I recommend you move to a more strategic position.
Objectives[51]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[51]ObjectiveMessages[1]Sender = Agent 14
Objectives[51]ObjectiveMessages[1]Subject = 
Objectives[51]ObjectiveMessages[1]MessageColor = White
Objectives[51]ObjectiveMessages[1]PlayFromStart = False
Objectives[51]ObjectiveMessages[1]Delay = True
Objectives[51]ObjectiveMessages[1]DelayTime = 5
Objectives[51]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[51]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[51]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[51]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[51]ObjectiveMessages[1]TypeSubtitle = False
Objectives[51]ObjectiveMessages[1]TypeTextMesage = True
Objectives[51]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[51]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[52]Text = 
Objectives[52]Type = Timeout_Objective
Objectives[52]positionX = 3543.711
Objectives[52]positionY = 3784.274
Objectives[52]positionZ = 28.96396
Objectives[52]Timeout_Min = 0
Objectives[52]Timeout_Sec = 10
Objectives[52]mission_ActorsCount = 1
Objectives[52]mission_Actors[0]Survive_Number = 0
Objectives[52]mission_Actors[0]Failed_Text = 
Objectives[52]mission_Actors[0]Remove_After = 58
Objectives[52]mission_Actors[0]positionX = 2911.826
Objectives[52]mission_Actors[0]positionY = 4436.358
Objectives[52]mission_Actors[0]positionZ = 48.21662
Objectives[52]mission_Actors[0]Heading = 199.262
Objectives[52]mission_Actors[0]String_Name = player_one
Objectives[52]mission_Actors[0]Relationship_Group = Friend
Objectives[52]mission_Actors[0]AddBlip = False
Objectives[52]mission_Actors[0]ShowCone = False
Objectives[52]mission_Actors[0]Invincible = True
Objectives[52]mission_Actors[0]SetHealth = 200
Objectives[52]mission_Actors[0]DieFromHeadShot = True
Objectives[52]mission_Actors[0]CanExitVehicle = True
Objectives[52]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[0]AlwaysFight = True
Objectives[52]mission_Actors[0]Seeing_Range = 30
Objectives[52]mission_Actors[0]Hearing_Range = 30
Objectives[52]mission_Actors[0]CombatMovement = Offensive
Objectives[52]mission_Actors[0]weapon = Unarmed
Objectives[52]mission_Actors[0]Variation = Custom
Objectives[52]mission_Actors[0]Task = 99
Objectives[52]mission_Actors[0]Task_Guard_Range = 5
Objectives[52]mission_Actors[0]Task_Stay_In_Range = True
Objectives[52]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[0]Task_Scenario = NONE
Objectives[52]mission_Actors[0]Task_List_Count = 1
Objectives[52]mission_Actors[0]Task_Repeat = False
Objectives[52]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[52]mission_Actors[0]Task_List[0]PositionX = 2912.144
Objectives[52]mission_Actors[0]Task_List[0]PositionY = 4436.68
Objectives[52]mission_Actors[0]Task_List[0]PositionZ = 47.71141
Objectives[52]mission_Actors[0]Task_List[0]Block = True
Objectives[52]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[52]mission_Actors[0]COMPONENT_FACE_TEXTURE = 5
Objectives[52]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[52]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[52]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[52]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[52]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 14
Objectives[52]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[52]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[52]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[52]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[52]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[52]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[52]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[52]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[52]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[52]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[52]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[52]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[52]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[52]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[52]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[52]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[52]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[52]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[52]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[52]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[52]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[52]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[52]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[52]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[52]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 54
Objectives[52]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[52]mission_Actors[0]NeededForObjectiveGoToActor[0] = 58
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 0

Objectives[53]Type = Random_Spawn_Objective
Objectives[53]positionX = 3572.392
Objectives[53]positionY = 3788.717
Objectives[53]positionZ = 29.00211
Objectives[53]Random_Actors_Actor_Model_Name = s_m_y_blackops_02
Objectives[53]Random_Actors_Vehicle_Model_Name = mesa3
Objectives[53]Random_Actors_Vehicle_Primary_Color = MatteDesertBrown
Objectives[53]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[53]Random_Actors_Weapon_Model_Name = CarbineRifle
Objectives[53]Random_Actors_Passenger = True
Objectives[53]Random_Actors_Fill_With_Occupants = False
Objectives[53]Random_Actors_Max_Count = 1
Objectives[53]Random_Actors_Max_ReSpawn = 20
Objectives[53]Random_Actors_Spawn_End = False
Objectives[53]Random_Actors_Spawn_Actors_Only = False
Objectives[53]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[53]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[53]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[53]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 0

Objectives[54]Type = Set_Player_Actor_Objective
Objectives[54]Text = 
Objectives[54]positionX = 2913.521
Objectives[54]positionY = 4433.113
Objectives[54]positionZ = 47.29819
Objectives[54]SetPlayerActor_Use_Player = False
Objectives[54]SetPlayerActor_Player_Controllable = True
Objectives[54]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[54]SetPlayerActor_Use_Actor = True
Objectives[54]SetPlayerActor_RelationshipGroup_Change = False
Objectives[54]SetPlayerActor_RelationshipGroup = Neutral
Objectives[54]SetPlayerActor_Invincible_Change = False
Objectives[54]SetPlayerActor_Invincible = False
Objectives[54]SetPlayerActor_NewTask = True
Objectives[54]Int_Task = 99
Objectives[54]Task_Repeat = False
Objectives[54]Task_Timeout = True
Objectives[54]Task_Guard_Range = 10
Objectives[54]Task_Stay_In_Range = True
Objectives[54]Task_Wander_Range = 10
Objectives[54]Task_Scenario = NONE
Objectives[54]Task_TalkingAnimation = mic_chatter
Objectives[54]Task_Time = 1
Objectives[54]TaskListCount = 5
Objectives[54]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[54]Task_List[0]positionX = 2911.691
Objectives[54]Task_List[0]positionY = 4433.471
Objectives[54]Task_List[0]positionZ = 47.77697
Objectives[54]Task_List[0]Block = True
Objectives[54]Task_List[1]Type = EnterVehicle
Objectives[54]Task_List[1]PositionX = 2910.186
Objectives[54]Task_List[1]PositionY = 4432.008
Objectives[54]Task_List[1]PositionZ = 47.78819
Objectives[54]Task_List[1]Speed = 1
Objectives[54]Task_List[1]SeatIndex = -1
Objectives[54]Task_List[1]TaskIndex = 1
Objectives[54]Task_List[1]Warp = True
Objectives[54]Task_List[2]Type = Drive
Objectives[54]Task_List[2]PositionX = 3003.753
Objectives[54]Task_List[2]PositionY = 3400.357
Objectives[54]Task_List[2]PositionZ = 72.06041
Objectives[54]Task_List[2]Speed = 40
Objectives[54]Task_List[2]StopBeforeVehicles = True
Objectives[54]Task_List[2]StopBeforeActors = True
Objectives[54]Task_List[2]AvoidVehicles = True
Objectives[54]Task_List[2]AvoidEmptyVehicles = False
Objectives[54]Task_List[2]AvoidActors = False
Objectives[54]Task_List[2]AvoidObjects = True
Objectives[54]Task_List[2]StopAtLights = True
Objectives[54]Task_List[2]UseBlinkers = True
Objectives[54]Task_List[2]AllowGoingWrongWay = False
Objectives[54]Task_List[2]Reverse = False
Objectives[54]Task_List[2]TakeShortestPath = False
Objectives[54]Task_List[2]IgnoreRoads = False
Objectives[54]Task_List[2]IgnoreAllPathing = False
Objectives[54]Task_List[2]AvoidHighWays = False
Objectives[54]Task_List[3]Type = Drive
Objectives[54]Task_List[3]PositionX = 3421.005
Objectives[54]Task_List[3]PositionY = 3754.076
Objectives[54]Task_List[3]PositionZ = 30.04057
Objectives[54]Task_List[3]Speed = 40
Objectives[54]Task_List[3]StopBeforeVehicles = True
Objectives[54]Task_List[3]StopBeforeActors = True
Objectives[54]Task_List[3]AvoidVehicles = True
Objectives[54]Task_List[3]AvoidEmptyVehicles = False
Objectives[54]Task_List[3]AvoidActors = False
Objectives[54]Task_List[3]AvoidObjects = True
Objectives[54]Task_List[3]StopAtLights = True
Objectives[54]Task_List[3]UseBlinkers = True
Objectives[54]Task_List[3]AllowGoingWrongWay = False
Objectives[54]Task_List[3]Reverse = False
Objectives[54]Task_List[3]TakeShortestPath = False
Objectives[54]Task_List[3]IgnoreRoads = False
Objectives[54]Task_List[3]IgnoreAllPathing = False
Objectives[54]Task_List[3]AvoidHighWays = False
Objectives[54]Task_List[4]Type = Drive
Objectives[54]Task_List[4]PositionX = 3514.078
Objectives[54]Task_List[4]PositionY = 3767.617
Objectives[54]Task_List[4]PositionZ = 29.41624
Objectives[54]Task_List[4]Speed = 25
Objectives[54]Task_List[4]StopBeforeVehicles = False
Objectives[54]Task_List[4]StopBeforeActors = False
Objectives[54]Task_List[4]AvoidVehicles = True
Objectives[54]Task_List[4]AvoidEmptyVehicles = False
Objectives[54]Task_List[4]AvoidActors = False
Objectives[54]Task_List[4]AvoidObjects = True
Objectives[54]Task_List[4]StopAtLights = False
Objectives[54]Task_List[4]UseBlinkers = False
Objectives[54]Task_List[4]AllowGoingWrongWay = True
Objectives[54]Task_List[4]Reverse = False
Objectives[54]Task_List[4]TakeShortestPath = True
Objectives[54]Task_List[4]IgnoreRoads = False
Objectives[54]Task_List[4]IgnoreAllPathing = False
Objectives[54]Task_List[4]AvoidHighWays = False
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 2
Objectives[54]ObjectiveMessages[0]positionX = 3497.39
Objectives[54]ObjectiveMessages[0]positionY = 3765.582
Objectives[54]ObjectiveMessages[0]positionZ = 28.92586
Objectives[54]ObjectiveMessages[0]Message = Hold off the ~r~Merryweather guards ~w~until ~b~Franklin ~w~arrives.
Objectives[54]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[54]ObjectiveMessages[0]Sender = 
Objectives[54]ObjectiveMessages[0]Subject = 
Objectives[54]ObjectiveMessages[0]MessageColor = White
Objectives[54]ObjectiveMessages[0]PlayFromStart = False
Objectives[54]ObjectiveMessages[0]Delay = True
Objectives[54]ObjectiveMessages[0]DelayTime = 1
Objectives[54]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[0]TypeSubtitle = True
Objectives[54]ObjectiveMessages[0]TypeTextMesage = False
Objectives[54]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[54]ObjectiveMessages[1]positionX = 3535.266
Objectives[54]ObjectiveMessages[1]positionY = 3767.152
Objectives[54]ObjectiveMessages[1]positionZ = 28.92882
Objectives[54]ObjectiveMessages[1]Message = Yeah, I'm here too. Did you forget about me?
Objectives[54]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[54]ObjectiveMessages[1]Sender = Trevor
Objectives[54]ObjectiveMessages[1]Subject = 
Objectives[54]ObjectiveMessages[1]MessageColor = Orange
Objectives[54]ObjectiveMessages[1]PlayFromStart = False
Objectives[54]ObjectiveMessages[1]Delay = True
Objectives[54]ObjectiveMessages[1]DelayTime = 5
Objectives[54]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[1]TypeSubtitle = False
Objectives[54]ObjectiveMessages[1]TypeTextMesage = True
Objectives[54]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[55]Type = Random_Spawn_Objective
Objectives[55]positionX = 3581.053
Objectives[55]positionY = 3813.365
Objectives[55]positionZ = 29.19642
Objectives[55]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[55]Random_Actors_Vehicle_Model_Name = blista
Objectives[55]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[55]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[55]Random_Actors_Weapon_Model_Name = Pistol
Objectives[55]Random_Actors_Passenger = True
Objectives[55]Random_Actors_Fill_With_Occupants = True
Objectives[55]Random_Actors_Max_Count = 3
Objectives[55]Random_Actors_Max_ReSpawn = 3
Objectives[55]Random_Actors_Spawn_End = True
Objectives[55]Random_Actors_Spawn_Actors_Only = False
Objectives[55]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[55]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[55]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[55]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 0

Objectives[56]Type = Set_Player_Actor_Objective
Objectives[56]Text = 
Objectives[56]positionX = 3559.74
Objectives[56]positionY = 3719.259
Objectives[56]positionZ = 35.64265
Objectives[56]SetPlayerActor_Use_Player = False
Objectives[56]SetPlayerActor_Player_Controllable = True
Objectives[56]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[56]SetPlayerActor_Use_Actor = True
Objectives[56]SetPlayerActor_RelationshipGroup_Change = False
Objectives[56]SetPlayerActor_RelationshipGroup = Neutral
Objectives[56]SetPlayerActor_Invincible_Change = False
Objectives[56]SetPlayerActor_Invincible = False
Objectives[56]SetPlayerActor_NewTask = True
Objectives[56]Int_Task = 99
Objectives[56]Task_Repeat = False
Objectives[56]Task_Timeout = False
Objectives[56]Task_Guard_Range = 10
Objectives[56]Task_Stay_In_Range = True
Objectives[56]Task_Wander_Range = 10
Objectives[56]Task_Scenario = NONE
Objectives[56]Task_TalkingAnimation = mic_chatter
Objectives[56]Task_Time = 1
Objectives[56]TaskListCount = 1
Objectives[56]Task_List[0]Type = WalkTo
Objectives[56]Task_List[0]DestinationX = 3513.304
Objectives[56]Task_List[0]DestinationY = 3760.11
Objectives[56]Task_List[0]DestinationZ = 29.53263
Objectives[56]Task_List[0]Rotation = -9.99955
Objectives[56]Task_List[0]Speed = 4
Objectives[56]Task_List[0]GoStraitToCoord = False
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 0

Objectives[57]Type = Mission_Settings_Objective
Objectives[57]positionX = 3533.511
Objectives[57]positionY = 3772.787
Objectives[57]positionZ = 28.92859
Objectives[57]MissionSettings_TimesOfDay = Current
Objectives[57]MissionSettings_Weather = Current
Objectives[57]MissionSettings_WantedLevel = Current
Objectives[57]MissionSettings_SetWantedLevelNow = Current
Objectives[57]MissionSettings_StartNightvision = False
Objectives[57]MissionSettings_StopNightvision = False
Objectives[57]MissionSettings_StartSeethrough = False
Objectives[57]MissionSettings_StopSeethrough = False
Objectives[57]MissionSettings_StartMusic = True
Objectives[57]MissionSettings_StopMusic = False
Objectives[57]MissionSettings_Music = FBI5A_FLY_RESTART
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 0

Objectives[58]Type = GoTo_Actor
Objectives[58]Text = Meet ~b~Franklin.
Objectives[58]positionX = 3583.3
Objectives[58]positionY = 3785.853
Objectives[58]positionZ = 28.96948
Objectives[58]GoTo_Actor_ChangToCompanion = False
Objectives[58]GoTo_Actor_Distance = 8
Objectives[58]GoTo_Actor_Remove_Blip = False
Objectives[58]mission_ActorsCount = 0
Objectives[58]mission_Vehicles = 0
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 1
Objectives[58]ObjectiveMessages[0]positionX = 3553.538
Objectives[58]ObjectiveMessages[0]positionY = 3810.824
Objectives[58]ObjectiveMessages[0]positionZ = 29.43016
Objectives[58]ObjectiveMessages[0]Message = Somebody call for a taxi?
Objectives[58]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[58]ObjectiveMessages[0]Sender = Franklin
Objectives[58]ObjectiveMessages[0]Subject = 
Objectives[58]ObjectiveMessages[0]MessageColor = Green
Objectives[58]ObjectiveMessages[0]PlayFromStart = True
Objectives[58]ObjectiveMessages[0]Delay = False
Objectives[58]ObjectiveMessages[0]DelayTime = 0
Objectives[58]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[58]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[58]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[58]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[58]ObjectiveMessages[0]TypeSubtitle = False
Objectives[58]ObjectiveMessages[0]TypeTextMesage = True
Objectives[58]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[58]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[59]Type = Cutscenes_Objective
Objectives[59]Text = 
Objectives[59]positionX = 3437.88
Objectives[59]positionY = 3766.102
Objectives[59]positionZ = 29.51073
Objectives[59]Cutscenes_Time = 0
Objectives[59]Cutscenes_Trans_Time = 0
Objectives[59]Cutscenes_FOV = 60
Objectives[59]Cutscenes_Shake = Hand
Objectives[59]Cutscenes_Amplitude = 0
Objectives[59]Cutscenes_FadeOut = False
Objectives[59]Cutscenes_FadeIn = False
Objectives[59]Cutscenes_End = False
Objectives[59]Cutscenes_Point_At_Position = True
Objectives[59]Cutscenes_Point_At_Player = False
Objectives[59]Cutscenes_Point_At_Actor = False
Objectives[59]Cutscenes_Point_At_Vehicle = False
Objectives[59]Cutscenes_Follow_Player = False
Objectives[59]Cutscenes_Follow_Actor = False
Objectives[59]Cutscenes_Follow_Vehicle = False
Objectives[59]Cutscenes_Follow_Distancee = 75
Objectives[59]Cutscenes_Follow_Hieght = 7
Objectives[59]Cutscenes_Follow_Angle = 60
Objectives[59]mission_ActorsCount = 2
Objectives[59]mission_Actors[0]Survive_Number = 0
Objectives[59]mission_Actors[0]Failed_Text = 
Objectives[59]mission_Actors[0]Remove_After = 0
Objectives[59]mission_Actors[0]positionX = 3529.402
Objectives[59]mission_Actors[0]positionY = 3735.81
Objectives[59]mission_Actors[0]positionZ = 36.6908
Objectives[59]mission_Actors[0]Heading = 180
Objectives[59]mission_Actors[0]String_Name = player_two
Objectives[59]mission_Actors[0]Relationship_Group = Friend
Objectives[59]mission_Actors[0]AddBlip = True
Objectives[59]mission_Actors[0]ShowCone = False
Objectives[59]mission_Actors[0]Invincible = True
Objectives[59]mission_Actors[0]SetHealth = 200
Objectives[59]mission_Actors[0]DieFromHeadShot = True
Objectives[59]mission_Actors[0]CanExitVehicle = True
Objectives[59]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[0]AlwaysFight = True
Objectives[59]mission_Actors[0]Seeing_Range = 30
Objectives[59]mission_Actors[0]Hearing_Range = 30
Objectives[59]mission_Actors[0]CombatMovement = Stationary
Objectives[59]mission_Actors[0]weapon = MicroSMG
Objectives[59]mission_Actors[0]Variation = Custom
Objectives[59]mission_Actors[0]Task = 0
Objectives[59]mission_Actors[0]Task_Guard_Range = 5
Objectives[59]mission_Actors[0]Task_Stay_In_Range = True
Objectives[59]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[0]Task_Scenario = NONE
Objectives[59]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[59]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[59]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 2
Objectives[59]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[59]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[59]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[59]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 4
Objectives[59]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[59]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[59]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[59]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[59]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[59]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[59]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[59]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[59]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[59]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[59]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[59]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[59]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[59]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[59]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[59]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[59]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[59]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[59]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[59]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[59]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[59]mission_Actors[0]PROP_EARS_INDEX = 0
Objectives[59]mission_Actors[0]PROP_EARS_TEXTURE = 0
Objectives[59]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[59]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 60
Objectives[59]mission_Actors[1]Survive_Number = 0
Objectives[59]mission_Actors[1]Failed_Text = 
Objectives[59]mission_Actors[1]Remove_After = 0
Objectives[59]mission_Actors[1]positionX = 3523.18
Objectives[59]mission_Actors[1]positionY = 3737.418
Objectives[59]mission_Actors[1]positionZ = 36.70982
Objectives[59]mission_Actors[1]Heading = 180
Objectives[59]mission_Actors[1]String_Name = player_one
Objectives[59]mission_Actors[1]Relationship_Group = Friend
Objectives[59]mission_Actors[1]AddBlip = True
Objectives[59]mission_Actors[1]ShowCone = False
Objectives[59]mission_Actors[1]Invincible = True
Objectives[59]mission_Actors[1]SetHealth = 200
Objectives[59]mission_Actors[1]DieFromHeadShot = True
Objectives[59]mission_Actors[1]CanExitVehicle = True
Objectives[59]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[1]AlwaysFight = True
Objectives[59]mission_Actors[1]Seeing_Range = 30
Objectives[59]mission_Actors[1]Hearing_Range = 30
Objectives[59]mission_Actors[1]CombatMovement = Offensive
Objectives[59]mission_Actors[1]weapon = Unarmed
Objectives[59]mission_Actors[1]Variation = Custom
Objectives[59]mission_Actors[1]Task = 0
Objectives[59]mission_Actors[1]Task_Guard_Range = 5
Objectives[59]mission_Actors[1]Task_Stay_In_Range = True
Objectives[59]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[1]Task_Scenario = NONE
Objectives[59]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[59]mission_Actors[1]COMPONENT_FACE_TEXTURE = 4
Objectives[59]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[59]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[59]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[59]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[59]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 14
Objectives[59]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[59]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 20
Objectives[59]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[59]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[59]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[59]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 1
Objectives[59]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[59]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[59]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[59]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[59]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[59]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[59]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[59]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[59]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[59]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[59]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[59]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[59]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[59]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[59]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[59]mission_Actors[1]PROP_EARS_INDEX = 0
Objectives[59]mission_Actors[1]PROP_EARS_TEXTURE = 0
Objectives[59]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[59]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 67
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 0

Objectives[60]Type = Set_Player_Actor_Objective
Objectives[60]Text = 
Objectives[60]positionX = 3541.548
Objectives[60]positionY = 3732.325
Objectives[60]positionZ = 35.64265
Objectives[60]SetPlayerActor_Use_Player = False
Objectives[60]SetPlayerActor_Player_Controllable = True
Objectives[60]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[60]SetPlayerActor_Use_Actor = True
Objectives[60]SetPlayerActor_RelationshipGroup_Change = False
Objectives[60]SetPlayerActor_RelationshipGroup = Neutral
Objectives[60]SetPlayerActor_Invincible_Change = False
Objectives[60]SetPlayerActor_Invincible = False
Objectives[60]SetPlayerActor_NewTask = True
Objectives[60]Int_Task = 99
Objectives[60]Task_Repeat = False
Objectives[60]Task_Timeout = False
Objectives[60]Task_Guard_Range = 10
Objectives[60]Task_Stay_In_Range = True
Objectives[60]Task_Wander_Range = 10
Objectives[60]Task_Scenario = NONE
Objectives[60]Task_TalkingAnimation = mic_chatter
Objectives[60]Task_Time = 1
Objectives[60]TaskListCount = 1
Objectives[60]Task_List[0]Type = EnterVehicle
Objectives[60]Task_List[0]PositionX = 2908.159
Objectives[60]Task_List[0]PositionY = 4432.205
Objectives[60]Task_List[0]PositionZ = 47.74392
Objectives[60]Task_List[0]Speed = 1
Objectives[60]Task_List[0]SeatIndex = 0
Objectives[60]Task_List[0]TaskIndex = 0
Objectives[60]Task_List[0]Warp = True
Objectives[60]mission_ActorsCount = 0
Objectives[60]mission_Vehicles = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 0

Objectives[61]Type = Set_Player_Actor_Objective
Objectives[61]Text = 
Objectives[61]positionX = 3517.115
Objectives[61]positionY = 3814.757
Objectives[61]positionZ = 29.4417
Objectives[61]SetPlayerActor_Use_Player = True
Objectives[61]SetPlayerActor_Player_Controllable = True
Objectives[61]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[61]SetPlayerActor_Use_Actor = False
Objectives[61]SetPlayerActor_RelationshipGroup_Change = False
Objectives[61]SetPlayerActor_RelationshipGroup = Neutral
Objectives[61]SetPlayerActor_Invincible_Change = False
Objectives[61]SetPlayerActor_Invincible = False
Objectives[61]SetPlayerActor_NewTask = True
Objectives[61]Int_Task = 99
Objectives[61]Task_Repeat = False
Objectives[61]Task_Timeout = False
Objectives[61]Task_Guard_Range = 10
Objectives[61]Task_Stay_In_Range = True
Objectives[61]Task_Wander_Range = 10
Objectives[61]Task_Scenario = NONE
Objectives[61]Task_TalkingAnimation = mic_chatter
Objectives[61]Task_Time = 1
Objectives[61]TaskListCount = 1
Objectives[61]Task_List[0]Type = EnterVehicle
Objectives[61]Task_List[0]PositionX = 2909.204
Objectives[61]Task_List[0]PositionY = 4430.85
Objectives[61]Task_List[0]PositionZ = 47.80029
Objectives[61]Task_List[0]Speed = 1
Objectives[61]Task_List[0]SeatIndex = 7
Objectives[61]Task_List[0]TaskIndex = 0
Objectives[61]Task_List[0]Warp = True
Objectives[61]mission_ActorsCount = 0
Objectives[61]mission_Vehicles = 0
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 0

Objectives[62]Type = Cutscenes_Objective
Objectives[62]Text = 
Objectives[62]positionX = 3516.147
Objectives[62]positionY = 3771.327
Objectives[62]positionZ = 28.94521
Objectives[62]Cutscenes_Time = 3
Objectives[62]Cutscenes_Trans_Time = 3
Objectives[62]Cutscenes_FOV = 60
Objectives[62]Cutscenes_Shake = Hand
Objectives[62]Cutscenes_Amplitude = 0
Objectives[62]Cutscenes_FadeOut = False
Objectives[62]Cutscenes_FadeIn = False
Objectives[62]Cutscenes_End = False
Objectives[62]Cutscenes_Point_At_Position = False
Objectives[62]Cutscenes_Point_At_Player = False
Objectives[62]Cutscenes_Point_At_Actor = False
Objectives[62]Cutscenes_Point_At_Vehicle = True
Objectives[62]Cutscenes_Follow_Player = False
Objectives[62]Cutscenes_Follow_Actor = False
Objectives[62]Cutscenes_Follow_Vehicle = False
Objectives[62]Cutscenes_Follow_Distancee = 25
Objectives[62]Cutscenes_Follow_Hieght = 7
Objectives[62]Cutscenes_Follow_Angle = 0
Objectives[62]mission_ActorsCount = 0
Objectives[62]mission_Vehicles = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 1
Objectives[62]ObjectiveMessages[0]positionX = 3578.217
Objectives[62]ObjectiveMessages[0]positionY = 3805.939
Objectives[62]ObjectiveMessages[0]positionZ = 29.11146
Objectives[62]ObjectiveMessages[0]Message = Let's boogie!
Objectives[62]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[62]ObjectiveMessages[0]Sender = Franklin
Objectives[62]ObjectiveMessages[0]Subject = 
Objectives[62]ObjectiveMessages[0]MessageColor = Green
Objectives[62]ObjectiveMessages[0]PlayFromStart = True
Objectives[62]ObjectiveMessages[0]Delay = False
Objectives[62]ObjectiveMessages[0]DelayTime = 0
Objectives[62]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[62]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[62]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[62]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[62]ObjectiveMessages[0]TypeSubtitle = False
Objectives[62]ObjectiveMessages[0]TypeTextMesage = True
Objectives[62]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[62]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[63]Type = Cutscenes_Objective
Objectives[63]Text = 
Objectives[63]positionX = 3481.839
Objectives[63]positionY = 3778.444
Objectives[63]positionZ = 29.17435
Objectives[63]Cutscenes_Time = 0
Objectives[63]Cutscenes_Trans_Time = 0
Objectives[63]Cutscenes_FOV = 30
Objectives[63]Cutscenes_Shake = Hand
Objectives[63]Cutscenes_Amplitude = 0
Objectives[63]Cutscenes_FadeOut = False
Objectives[63]Cutscenes_FadeIn = False
Objectives[63]Cutscenes_End = True
Objectives[63]Cutscenes_Point_At_Position = False
Objectives[63]Cutscenes_Point_At_Player = False
Objectives[63]Cutscenes_Point_At_Actor = False
Objectives[63]Cutscenes_Point_At_Vehicle = False
Objectives[63]Cutscenes_Follow_Player = False
Objectives[63]Cutscenes_Follow_Actor = False
Objectives[63]Cutscenes_Follow_Vehicle = False
Objectives[63]Cutscenes_Follow_Distancee = 10
Objectives[63]Cutscenes_Follow_Hieght = 1
Objectives[63]Cutscenes_Follow_Angle = 0
Objectives[63]mission_ActorsCount = 0
Objectives[63]mission_Vehicles = 0
Objectives[63]Mission_Needed_Vehicles = 0
Objectives[63]mission_PropsCount = 0
Objectives[63]mission_Pickup_Props_Count = 0
Objectives[63]ObjectiveMessages = 0

Objectives[64]Type = Random_Spawn_Objective
Objectives[64]positionX = 3361.901
Objectives[64]positionY = 3695.612
Objectives[64]positionZ = 37.34396
Objectives[64]Random_Actors_Actor_Model_Name = s_m_y_blackops_02
Objectives[64]Random_Actors_Vehicle_Model_Name = mesa3
Objectives[64]Random_Actors_Vehicle_Primary_Color = MatteDesertTan
Objectives[64]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[64]Random_Actors_Weapon_Model_Name = Pistol
Objectives[64]Random_Actors_Passenger = True
Objectives[64]Random_Actors_Fill_With_Occupants = False
Objectives[64]Random_Actors_Max_Count = 1
Objectives[64]Random_Actors_Max_ReSpawn = 20
Objectives[64]Random_Actors_Spawn_End = False
Objectives[64]Random_Actors_Spawn_Actors_Only = False
Objectives[64]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[64]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[64]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[64]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[64]mission_ActorsCount = 0
Objectives[64]mission_Vehicles = 0
Objectives[64]Mission_Needed_Vehicles = 0
Objectives[64]mission_PropsCount = 0
Objectives[64]mission_Pickup_Props_Count = 0
Objectives[64]ObjectiveMessages = 0

Objectives[65]Type = Random_Spawn_Objective
Objectives[65]positionX = 3353.898
Objectives[65]positionY = 3684.783
Objectives[65]positionZ = 39.18719
Objectives[65]Random_Actors_Actor_Model_Name = s_m_y_blackops_01
Objectives[65]Random_Actors_Vehicle_Model_Name = buzzard2
Objectives[65]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[65]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[65]Random_Actors_Weapon_Model_Name = CarbineRifle
Objectives[65]Random_Actors_Passenger = False
Objectives[65]Random_Actors_Fill_With_Occupants = True
Objectives[65]Random_Actors_Max_Count = 1
Objectives[65]Random_Actors_Max_ReSpawn = 20
Objectives[65]Random_Actors_Spawn_End = False
Objectives[65]Random_Actors_Spawn_Actors_Only = False
Objectives[65]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[65]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[65]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[65]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[65]mission_ActorsCount = 0
Objectives[65]mission_Vehicles = 0
Objectives[65]Mission_Needed_Vehicles = 0
Objectives[65]mission_PropsCount = 0
Objectives[65]mission_Pickup_Props_Count = 0
Objectives[65]ObjectiveMessages = 0

Objectives[66]Type = Mission_Settings_Objective
Objectives[66]positionX = 3348.811
Objectives[66]positionY = 3679.747
Objectives[66]positionZ = 40.28453
Objectives[66]MissionSettings_TimesOfDay = Current
Objectives[66]MissionSettings_Weather = Current
Objectives[66]MissionSettings_WantedLevel = Current
Objectives[66]MissionSettings_SetWantedLevelNow = Current
Objectives[66]MissionSettings_StartNightvision = False
Objectives[66]MissionSettings_StopNightvision = False
Objectives[66]MissionSettings_StartSeethrough = False
Objectives[66]MissionSettings_StopSeethrough = False
Objectives[66]MissionSettings_StartMusic = True
Objectives[66]MissionSettings_StopMusic = False
Objectives[66]MissionSettings_Music = FH2B_ESCAPE_RESTART
Objectives[66]mission_ActorsCount = 0
Objectives[66]mission_Vehicles = 0
Objectives[66]Mission_Needed_Vehicles = 0
Objectives[66]mission_PropsCount = 0
Objectives[66]mission_Pickup_Props_Count = 0
Objectives[66]ObjectiveMessages = 0

Objectives[67]Type = Set_Player_Actor_Objective
Objectives[67]Text = 
Objectives[67]positionX = 3520.103
Objectives[67]positionY = 3808.836
Objectives[67]positionZ = 29.473
Objectives[67]SetPlayerActor_Use_Player = False
Objectives[67]SetPlayerActor_Player_Controllable = True
Objectives[67]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[67]SetPlayerActor_Use_Actor = True
Objectives[67]SetPlayerActor_RelationshipGroup_Change = False
Objectives[67]SetPlayerActor_RelationshipGroup = Neutral
Objectives[67]SetPlayerActor_Invincible_Change = False
Objectives[67]SetPlayerActor_Invincible = False
Objectives[67]SetPlayerActor_NewTask = True
Objectives[67]Int_Task = 99
Objectives[67]Task_Repeat = False
Objectives[67]Task_Timeout = True
Objectives[67]Task_Guard_Range = 10
Objectives[67]Task_Stay_In_Range = True
Objectives[67]Task_Wander_Range = 10
Objectives[67]Task_Scenario = NONE
Objectives[67]Task_TalkingAnimation = mic_chatter
Objectives[67]Task_Time = 1
Objectives[67]TaskListCount = 6
Objectives[67]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[67]Task_List[0]positionX = 3494.911
Objectives[67]Task_List[0]positionY = 3759.138
Objectives[67]Task_List[0]positionZ = 42.87418
Objectives[67]Task_List[0]Block = True
Objectives[67]Task_List[1]Type = EnterVehicle
Objectives[67]Task_List[1]PositionX = 2911.95
Objectives[67]Task_List[1]PositionY = 4428.88
Objectives[67]Task_List[1]PositionZ = 47.90586
Objectives[67]Task_List[1]Speed = 1
Objectives[67]Task_List[1]SeatIndex = -1
Objectives[67]Task_List[1]TaskIndex = 1
Objectives[67]Task_List[1]Warp = True
Objectives[67]Task_List[2]Type = Drive
Objectives[67]Task_List[2]PositionX = 3441.371
Objectives[67]Task_List[2]PositionY = 3773.051
Objectives[67]Task_List[2]PositionZ = 30.01907
Objectives[67]Task_List[2]Speed = 25
Objectives[67]Task_List[2]StopBeforeVehicles = False
Objectives[67]Task_List[2]StopBeforeActors = False
Objectives[67]Task_List[2]AvoidVehicles = True
Objectives[67]Task_List[2]AvoidEmptyVehicles = False
Objectives[67]Task_List[2]AvoidActors = False
Objectives[67]Task_List[2]AvoidObjects = True
Objectives[67]Task_List[2]StopAtLights = False
Objectives[67]Task_List[2]UseBlinkers = False
Objectives[67]Task_List[2]AllowGoingWrongWay = False
Objectives[67]Task_List[2]Reverse = False
Objectives[67]Task_List[2]TakeShortestPath = False
Objectives[67]Task_List[2]IgnoreRoads = False
Objectives[67]Task_List[2]IgnoreAllPathing = False
Objectives[67]Task_List[2]AvoidHighWays = False
Objectives[67]Task_List[3]Type = Drive
Objectives[67]Task_List[3]PositionX = 3416.386
Objectives[67]Task_List[3]PositionY = 3760.089
Objectives[67]Task_List[3]PositionZ = 30.04498
Objectives[67]Task_List[3]Speed = 25
Objectives[67]Task_List[3]StopBeforeVehicles = False
Objectives[67]Task_List[3]StopBeforeActors = False
Objectives[67]Task_List[3]AvoidVehicles = True
Objectives[67]Task_List[3]AvoidEmptyVehicles = False
Objectives[67]Task_List[3]AvoidActors = False
Objectives[67]Task_List[3]AvoidObjects = False
Objectives[67]Task_List[3]StopAtLights = False
Objectives[67]Task_List[3]UseBlinkers = False
Objectives[67]Task_List[3]AllowGoingWrongWay = False
Objectives[67]Task_List[3]Reverse = False
Objectives[67]Task_List[3]TakeShortestPath = False
Objectives[67]Task_List[3]IgnoreRoads = False
Objectives[67]Task_List[3]IgnoreAllPathing = False
Objectives[67]Task_List[3]AvoidHighWays = False
Objectives[67]Task_List[4]Type = Drive
Objectives[67]Task_List[4]PositionX = 2055.991
Objectives[67]Task_List[4]PositionY = 2937.184
Objectives[67]Task_List[4]PositionZ = 46.85337
Objectives[67]Task_List[4]Speed = 25
Objectives[67]Task_List[4]StopBeforeVehicles = False
Objectives[67]Task_List[4]StopBeforeActors = False
Objectives[67]Task_List[4]AvoidVehicles = True
Objectives[67]Task_List[4]AvoidEmptyVehicles = False
Objectives[67]Task_List[4]AvoidActors = False
Objectives[67]Task_List[4]AvoidObjects = True
Objectives[67]Task_List[4]StopAtLights = False
Objectives[67]Task_List[4]UseBlinkers = False
Objectives[67]Task_List[4]AllowGoingWrongWay = False
Objectives[67]Task_List[4]Reverse = False
Objectives[67]Task_List[4]TakeShortestPath = False
Objectives[67]Task_List[4]IgnoreRoads = False
Objectives[67]Task_List[4]IgnoreAllPathing = False
Objectives[67]Task_List[4]AvoidHighWays = False
Objectives[67]Task_List[5]Type = Drive
Objectives[67]Task_List[5]PositionX = 2048.518
Objectives[67]Task_List[5]PositionY = 2937.594
Objectives[67]Task_List[5]PositionZ = 46.95772
Objectives[67]Task_List[5]Speed = 40
Objectives[67]Task_List[5]StopBeforeVehicles = False
Objectives[67]Task_List[5]StopBeforeActors = False
Objectives[67]Task_List[5]AvoidVehicles = True
Objectives[67]Task_List[5]AvoidEmptyVehicles = False
Objectives[67]Task_List[5]AvoidActors = False
Objectives[67]Task_List[5]AvoidObjects = True
Objectives[67]Task_List[5]StopAtLights = False
Objectives[67]Task_List[5]UseBlinkers = False
Objectives[67]Task_List[5]AllowGoingWrongWay = True
Objectives[67]Task_List[5]Reverse = False
Objectives[67]Task_List[5]TakeShortestPath = True
Objectives[67]Task_List[5]IgnoreRoads = False
Objectives[67]Task_List[5]IgnoreAllPathing = False
Objectives[67]Task_List[5]AvoidHighWays = False
Objectives[67]mission_ActorsCount = 0
Objectives[67]mission_Vehicles = 0
Objectives[67]Mission_Needed_Vehicles = 0
Objectives[67]mission_PropsCount = 0
Objectives[67]mission_Pickup_Props_Count = 0
Objectives[67]ObjectiveMessages = 8
Objectives[67]ObjectiveMessages[0]positionX = 3396.013
Objectives[67]ObjectiveMessages[0]positionY = 3731.443
Objectives[67]ObjectiveMessages[0]positionZ = 30.88903
Objectives[67]ObjectiveMessages[0]Message = Hold off ~r~Merryweather ~w~while escaping.
Objectives[67]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[67]ObjectiveMessages[0]Sender = 
Objectives[67]ObjectiveMessages[0]Subject = 
Objectives[67]ObjectiveMessages[0]MessageColor = White
Objectives[67]ObjectiveMessages[0]PlayFromStart = True
Objectives[67]ObjectiveMessages[0]Delay = False
Objectives[67]ObjectiveMessages[0]DelayTime = 0
Objectives[67]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[67]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[67]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[67]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[67]ObjectiveMessages[0]TypeSubtitle = True
Objectives[67]ObjectiveMessages[0]TypeTextMesage = False
Objectives[67]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[67]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[67]ObjectiveMessages[1]positionX = 2919.871
Objectives[67]ObjectiveMessages[1]positionY = 4412.043
Objectives[67]ObjectiveMessages[1]positionZ = 48.13794
Objectives[67]ObjectiveMessages[1]Message = Just like old times, eh?
Objectives[67]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[67]ObjectiveMessages[1]Sender = Trevor
Objectives[67]ObjectiveMessages[1]Subject = 
Objectives[67]ObjectiveMessages[1]MessageColor = Orange
Objectives[67]ObjectiveMessages[1]PlayFromStart = False
Objectives[67]ObjectiveMessages[1]Delay = True
Objectives[67]ObjectiveMessages[1]DelayTime = 15
Objectives[67]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[67]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[67]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[67]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[67]ObjectiveMessages[1]TypeSubtitle = False
Objectives[67]ObjectiveMessages[1]TypeTextMesage = True
Objectives[67]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[67]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[67]ObjectiveMessages[2]positionX = 2921.095
Objectives[67]ObjectiveMessages[2]positionY = 4409.016
Objectives[67]ObjectiveMessages[2]positionZ = 48.2717
Objectives[67]ObjectiveMessages[2]Message = Leaving lots of Merryweather mercs dead in our wake? Yeah, just like.
Objectives[67]ObjectiveMessages[2]Contact = CHAR_MICHAEL
Objectives[67]ObjectiveMessages[2]Sender = Michael
Objectives[67]ObjectiveMessages[2]Subject = 
Objectives[67]ObjectiveMessages[2]MessageColor = Blue
Objectives[67]ObjectiveMessages[2]PlayFromStart = False
Objectives[67]ObjectiveMessages[2]Delay = True
Objectives[67]ObjectiveMessages[2]DelayTime = 18
Objectives[67]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[67]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[67]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[67]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[67]ObjectiveMessages[2]TypeSubtitle = False
Objectives[67]ObjectiveMessages[2]TypeTextMesage = True
Objectives[67]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[67]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[67]ObjectiveMessages[3]positionX = 2922.295
Objectives[67]ObjectiveMessages[3]positionY = 4405.986
Objectives[67]ObjectiveMessages[3]positionZ = 48.40616
Objectives[67]ObjectiveMessages[3]Message = What about tryna stop a motherfuckin' billionaire from startin' a nuclear war?
Objectives[67]ObjectiveMessages[3]Contact = CHAR_FRANKLIN
Objectives[67]ObjectiveMessages[3]Sender = Franklin
Objectives[67]ObjectiveMessages[3]Subject = 
Objectives[67]ObjectiveMessages[3]MessageColor = Green
Objectives[67]ObjectiveMessages[3]PlayFromStart = False
Objectives[67]ObjectiveMessages[3]Delay = True
Objectives[67]ObjectiveMessages[3]DelayTime = 23
Objectives[67]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[67]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[67]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[67]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[67]ObjectiveMessages[3]TypeSubtitle = False
Objectives[67]ObjectiveMessages[3]TypeTextMesage = True
Objectives[67]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[67]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[67]ObjectiveMessages[4]positionX = 2923.539
Objectives[67]ObjectiveMessages[4]positionY = 4402.994
Objectives[67]ObjectiveMessages[4]positionZ = 48.54628
Objectives[67]ObjectiveMessages[4]Message = I was specifically talking about the Merryweather part.
Objectives[67]ObjectiveMessages[4]Contact = CHAR_TREVOR
Objectives[67]ObjectiveMessages[4]Sender = Trevor
Objectives[67]ObjectiveMessages[4]Subject = 
Objectives[67]ObjectiveMessages[4]MessageColor = Orange
Objectives[67]ObjectiveMessages[4]PlayFromStart = False
Objectives[67]ObjectiveMessages[4]Delay = True
Objectives[67]ObjectiveMessages[4]DelayTime = 28
Objectives[67]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[67]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[67]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[67]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[67]ObjectiveMessages[4]TypeSubtitle = False
Objectives[67]ObjectiveMessages[4]TypeTextMesage = True
Objectives[67]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[67]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[67]ObjectiveMessages[5]positionX = 2924.738
Objectives[67]ObjectiveMessages[5]positionY = 4399.991
Objectives[67]ObjectiveMessages[5]positionZ = 48.68572
Objectives[67]ObjectiveMessages[5]Message = This whole time, I thought they were the Illuminati, the private army of the New World Order.
Objectives[67]ObjectiveMessages[5]Contact = CHAR_TREVOR
Objectives[67]ObjectiveMessages[5]Sender = Trevor
Objectives[67]ObjectiveMessages[5]Subject = 
Objectives[67]ObjectiveMessages[5]MessageColor = Orange
Objectives[67]ObjectiveMessages[5]PlayFromStart = False
Objectives[67]ObjectiveMessages[5]Delay = True
Objectives[67]ObjectiveMessages[5]DelayTime = 33
Objectives[67]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[67]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[67]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[67]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[67]ObjectiveMessages[5]TypeSubtitle = False
Objectives[67]ObjectiveMessages[5]TypeTextMesage = True
Objectives[67]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[67]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[67]ObjectiveMessages[6]positionX = 2925.917
Objectives[67]ObjectiveMessages[6]positionY = 4397.151
Objectives[67]ObjectiveMessages[6]positionZ = 48.81841
Objectives[67]ObjectiveMessages[6]Message = But it was really Avon's clone army all along. So that means we've been killing the wrong
Objectives[67]ObjectiveMessages[6]Contact = CHAR_TREVOR
Objectives[67]ObjectiveMessages[6]Sender = Trevor
Objectives[67]ObjectiveMessages[6]Subject = 
Objectives[67]ObjectiveMessages[6]MessageColor = Orange
Objectives[67]ObjectiveMessages[6]PlayFromStart = False
Objectives[67]ObjectiveMessages[6]Delay = True
Objectives[67]ObjectiveMessages[6]DelayTime = 40
Objectives[67]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[67]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[67]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[67]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[67]ObjectiveMessages[6]TypeSubtitle = False
Objectives[67]ObjectiveMessages[6]TypeTextMesage = True
Objectives[67]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[67]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[67]ObjectiveMessages[7]positionX = 2927.102
Objectives[67]ObjectiveMessages[7]positionY = 4394.082
Objectives[67]ObjectiveMessages[7]positionZ = 48.96206
Objectives[67]ObjectiveMessages[7]Message = guys. You ever notice the symbols on the back of their necks? The proof is in the pudding!
Objectives[67]ObjectiveMessages[7]Contact = CHAR_TREVOR
Objectives[67]ObjectiveMessages[7]Sender = Trevor
Objectives[67]ObjectiveMessages[7]Subject = 
Objectives[67]ObjectiveMessages[7]MessageColor = Orange
Objectives[67]ObjectiveMessages[7]PlayFromStart = False
Objectives[67]ObjectiveMessages[7]Delay = True
Objectives[67]ObjectiveMessages[7]DelayTime = 46
Objectives[67]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[67]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[67]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[67]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[67]ObjectiveMessages[7]TypeSubtitle = False
Objectives[67]ObjectiveMessages[7]TypeTextMesage = True
Objectives[67]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[67]ObjectiveMessages[7]PhoneMessageDisplayTime = 15

Objectives[68]Type = Random_Spawn_Objective
Objectives[68]positionX = 1258.142
Objectives[68]positionY = 2937.304
Objectives[68]positionZ = 41.14938
Objectives[68]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[68]Random_Actors_Vehicle_Model_Name = blista
Objectives[68]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[68]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[68]Random_Actors_Weapon_Model_Name = Pistol
Objectives[68]Random_Actors_Passenger = True
Objectives[68]Random_Actors_Fill_With_Occupants = True
Objectives[68]Random_Actors_Max_Count = 3
Objectives[68]Random_Actors_Max_ReSpawn = 3
Objectives[68]Random_Actors_Spawn_End = True
Objectives[68]Random_Actors_Spawn_Actors_Only = False
Objectives[68]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[68]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[68]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[68]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[68]mission_ActorsCount = 0
Objectives[68]mission_Vehicles = 0
Objectives[68]Mission_Needed_Vehicles = 0
Objectives[68]mission_PropsCount = 0
Objectives[68]mission_Pickup_Props_Count = 0
Objectives[68]ObjectiveMessages = 0

Objectives[69]Type = Mission_Settings_Objective
Objectives[69]positionX = 2023.802
Objectives[69]positionY = 2930.173
Objectives[69]positionZ = 46.76056
Objectives[69]MissionSettings_TimesOfDay = Current
Objectives[69]MissionSettings_Weather = Current
Objectives[69]MissionSettings_WantedLevel = Current
Objectives[69]MissionSettings_SetWantedLevelNow = Current
Objectives[69]MissionSettings_StartNightvision = False
Objectives[69]MissionSettings_StopNightvision = False
Objectives[69]MissionSettings_StartSeethrough = False
Objectives[69]MissionSettings_StopSeethrough = False
Objectives[69]MissionSettings_StartMusic = False
Objectives[69]MissionSettings_StopMusic = True
Objectives[69]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[69]mission_ActorsCount = 0
Objectives[69]mission_Vehicles = 0
Objectives[69]Mission_Needed_Vehicles = 0
Objectives[69]mission_PropsCount = 0
Objectives[69]mission_Pickup_Props_Count = 0
Objectives[69]ObjectiveMessages = 0

Objectives[70]Type = Teleport_Objective
Objectives[70]Text = 
Objectives[70]positionX = 2046.661
Objectives[70]positionY = 2963.638
Objectives[70]positionZ = -66.50206
Objectives[70]ObjectiveRotation = -225
Objectives[70]mission_ActorsCount = 1
Objectives[70]mission_Actors[0]Survive_Number = 0
Objectives[70]mission_Actors[0]Failed_Text = 
Objectives[70]mission_Actors[0]Remove_After = 0
Objectives[70]mission_Actors[0]positionX = 2066.562
Objectives[70]mission_Actors[0]positionY = 2991.423
Objectives[70]mission_Actors[0]positionZ = -63.30191
Objectives[70]mission_Actors[0]Heading = 329.9998
Objectives[70]mission_Actors[0]String_Name = player_zero
Objectives[70]mission_Actors[0]Relationship_Group = Neutral
Objectives[70]mission_Actors[0]AddBlip = False
Objectives[70]mission_Actors[0]ShowCone = False
Objectives[70]mission_Actors[0]Invincible = True
Objectives[70]mission_Actors[0]SetHealth = 100
Objectives[70]mission_Actors[0]DieFromHeadShot = True
Objectives[70]mission_Actors[0]CanExitVehicle = True
Objectives[70]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[70]mission_Actors[0]AlwaysFight = True
Objectives[70]mission_Actors[0]Seeing_Range = 30
Objectives[70]mission_Actors[0]Hearing_Range = 30
Objectives[70]mission_Actors[0]CombatMovement = Offensive
Objectives[70]mission_Actors[0]weapon = Unarmed
Objectives[70]mission_Actors[0]Variation = Custom
Objectives[70]mission_Actors[0]Task = 99
Objectives[70]mission_Actors[0]Task_Guard_Range = 5
Objectives[70]mission_Actors[0]Task_Stay_In_Range = True
Objectives[70]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[70]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[70]mission_Actors[0]Task_Scenario = NONE
Objectives[70]mission_Actors[0]Task_List_Count = 1
Objectives[70]mission_Actors[0]Task_Repeat = False
Objectives[70]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[70]mission_Actors[0]Task_List[0]PositionX = 2066.58
Objectives[70]mission_Actors[0]Task_List[0]PositionY = 2991.717
Objectives[70]mission_Actors[0]Task_List[0]PositionZ = -63.80191
Objectives[70]mission_Actors[0]Task_List[0]Block = True
Objectives[70]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[70]mission_Actors[0]COMPONENT_FACE_TEXTURE = 4
Objectives[70]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[70]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[70]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[70]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[70]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 3
Objectives[70]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[70]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 3
Objectives[70]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[70]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 8
Objectives[70]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[70]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 3
Objectives[70]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[70]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[70]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[70]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[70]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[70]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[70]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[70]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[70]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[70]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[70]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[70]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[70]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[70]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[70]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[70]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[70]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[70]mission_Vehicles = 0
Objectives[70]Mission_Needed_Vehicles = 0
Objectives[70]mission_PropsCount = 0
Objectives[70]mission_Pickup_Props_Count = 0
Objectives[70]ObjectiveMessages = 0

Objectives[71]Type = Cutscenes_Objective
Objectives[71]Text = 
Objectives[71]positionX = 2067.764
Objectives[71]positionY = 2997.447
Objectives[71]positionZ = -64.50176
Objectives[71]Cutscenes_Time = 0
Objectives[71]Cutscenes_Trans_Time = 0
Objectives[71]Cutscenes_FOV = 60
Objectives[71]Cutscenes_Shake = Hand
Objectives[71]Cutscenes_Amplitude = 0
Objectives[71]Cutscenes_FadeOut = False
Objectives[71]Cutscenes_FadeIn = False
Objectives[71]Cutscenes_End = False
Objectives[71]Cutscenes_Point_At_Position = True
Objectives[71]Cutscenes_Point_At_Player = False
Objectives[71]Cutscenes_Point_At_Actor = False
Objectives[71]Cutscenes_Point_At_Vehicle = False
Objectives[71]Cutscenes_Follow_Player = False
Objectives[71]Cutscenes_Follow_Actor = False
Objectives[71]Cutscenes_Follow_Vehicle = False
Objectives[71]Cutscenes_Follow_Distancee = 10
Objectives[71]Cutscenes_Follow_Hieght = 3
Objectives[71]Cutscenes_Follow_Angle = 185
Objectives[71]mission_ActorsCount = 1
Objectives[71]mission_Actors[0]Survive_Number = 0
Objectives[71]mission_Actors[0]Failed_Text = 
Objectives[71]mission_Actors[0]Remove_After = 0
Objectives[71]mission_Actors[0]positionX = 2059.904
Objectives[71]mission_Actors[0]positionY = 2981.994
Objectives[71]mission_Actors[0]positionZ = -61.90177
Objectives[71]mission_Actors[0]Heading = 325.0005
Objectives[71]mission_Actors[0]String_Name = csb_bogdan
Objectives[71]mission_Actors[0]Relationship_Group = Friend
Objectives[71]mission_Actors[0]AddBlip = False
Objectives[71]mission_Actors[0]ShowCone = False
Objectives[71]mission_Actors[0]Invincible = True
Objectives[71]mission_Actors[0]SetHealth = 100
Objectives[71]mission_Actors[0]DieFromHeadShot = True
Objectives[71]mission_Actors[0]CanExitVehicle = True
Objectives[71]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[71]mission_Actors[0]AlwaysFight = True
Objectives[71]mission_Actors[0]Seeing_Range = 30
Objectives[71]mission_Actors[0]Hearing_Range = 30
Objectives[71]mission_Actors[0]CombatMovement = Offensive
Objectives[71]mission_Actors[0]weapon = Unarmed
Objectives[71]mission_Actors[0]Variation = Default
Objectives[71]mission_Actors[0]Task = 99
Objectives[71]mission_Actors[0]Task_Guard_Range = 5
Objectives[71]mission_Actors[0]Task_Stay_In_Range = True
Objectives[71]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[71]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[71]mission_Actors[0]Task_Scenario = NONE
Objectives[71]mission_Actors[0]Task_List_Count = 1
Objectives[71]mission_Actors[0]Task_Repeat = False
Objectives[71]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[71]mission_Actors[0]Task_List[0]PositionX = 2059.095
Objectives[71]mission_Actors[0]Task_List[0]PositionY = 2980.694
Objectives[71]mission_Actors[0]Task_List[0]PositionZ = -62.40177
Objectives[71]mission_Actors[0]Task_List[0]Block = True
Objectives[71]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[71]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 74
Objectives[71]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 75
Objectives[71]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[71]mission_Actors[0]NeededForObjectiveCutscene[0] = 73
Objectives[71]mission_Vehicles = 0
Objectives[71]Mission_Needed_Vehicles = 0
Objectives[71]mission_PropsCount = 0
Objectives[71]mission_Pickup_Props_Count = 0
Objectives[71]ObjectiveMessages = 0

Objectives[72]Type = Set_Player_Actor_Objective
Objectives[72]Text = Excellent work, gentlemen. We're making progress here.
Objectives[72]positionX = 2062.337
Objectives[72]positionY = 2993.698
Objectives[72]positionZ = -63.90162
Objectives[72]SetPlayerActor_Use_Player = False
Objectives[72]SetPlayerActor_Player_Controllable = True
Objectives[72]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[72]SetPlayerActor_Use_Actor = True
Objectives[72]SetPlayerActor_RelationshipGroup_Change = False
Objectives[72]SetPlayerActor_RelationshipGroup = Neutral
Objectives[72]SetPlayerActor_Invincible_Change = False
Objectives[72]SetPlayerActor_Invincible = False
Objectives[72]SetPlayerActor_NewTask = True
Objectives[72]Int_Task = 5
Objectives[72]Task_Repeat = False
Objectives[72]Task_Timeout = False
Objectives[72]Task_Guard_Range = 10
Objectives[72]Task_Stay_In_Range = True
Objectives[72]Task_Wander_Range = 10
Objectives[72]Task_Scenario = NONE
Objectives[72]Task_TalkingAnimation = gesture_hand_right
Objectives[72]Task_Time = 4
Objectives[72]mission_ActorsCount = 0
Objectives[72]mission_Vehicles = 0
Objectives[72]Mission_Needed_Vehicles = 0
Objectives[72]mission_PropsCount = 0
Objectives[72]mission_Pickup_Props_Count = 0
Objectives[72]ObjectiveMessages = 0

Objectives[73]Type = Cutscenes_Objective
Objectives[73]Text = 
Objectives[73]positionX = 2064.2
Objectives[73]positionY = 2987.813
Objectives[73]positionZ = -63.50191
Objectives[73]Cutscenes_Time = 0
Objectives[73]Cutscenes_Trans_Time = 0
Objectives[73]Cutscenes_FOV = 60
Objectives[73]Cutscenes_Shake = Hand
Objectives[73]Cutscenes_Amplitude = 0
Objectives[73]Cutscenes_FadeOut = False
Objectives[73]Cutscenes_FadeIn = False
Objectives[73]Cutscenes_End = False
Objectives[73]Cutscenes_Point_At_Position = False
Objectives[73]Cutscenes_Point_At_Player = False
Objectives[73]Cutscenes_Point_At_Actor = True
Objectives[73]Cutscenes_Point_At_Vehicle = False
Objectives[73]Cutscenes_Follow_Player = False
Objectives[73]Cutscenes_Follow_Actor = False
Objectives[73]Cutscenes_Follow_Vehicle = False
Objectives[73]Cutscenes_Follow_Distancee = 3
Objectives[73]Cutscenes_Follow_Hieght = 2
Objectives[73]Cutscenes_Follow_Angle = 40
Objectives[73]mission_ActorsCount = 0
Objectives[73]mission_Vehicles = 0
Objectives[73]Mission_Needed_Vehicles = 0
Objectives[73]mission_PropsCount = 0
Objectives[73]mission_Pickup_Props_Count = 0
Objectives[73]ObjectiveMessages = 0

Objectives[74]Type = Set_Player_Actor_Objective
Objectives[74]Text = 
Objectives[74]positionX = 2058.727
Objectives[74]positionY = 2980.802
Objectives[74]positionZ = -62.90177
Objectives[74]SetPlayerActor_Use_Player = False
Objectives[74]SetPlayerActor_Player_Controllable = True
Objectives[74]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[74]SetPlayerActor_Use_Actor = True
Objectives[74]SetPlayerActor_RelationshipGroup_Change = False
Objectives[74]SetPlayerActor_RelationshipGroup = Neutral
Objectives[74]SetPlayerActor_Invincible_Change = False
Objectives[74]SetPlayerActor_Invincible = False
Objectives[74]SetPlayerActor_NewTask = True
Objectives[74]Int_Task = 99
Objectives[74]Task_Repeat = False
Objectives[74]Task_Timeout = True
Objectives[74]Task_Guard_Range = 10
Objectives[74]Task_Stay_In_Range = True
Objectives[74]Task_Wander_Range = 10
Objectives[74]Task_Scenario = NONE
Objectives[74]Task_TalkingAnimation = mic_chatter
Objectives[74]Task_Time = 1
Objectives[74]TaskListCount = 1
Objectives[74]Task_List[0]Type = WalkTo
Objectives[74]Task_List[0]DestinationX = 2062.654
Objectives[74]Task_List[0]DestinationY = 2986.474
Objectives[74]Task_List[0]DestinationZ = -62.80206
Objectives[74]Task_List[0]Rotation = -34.99955
Objectives[74]Task_List[0]Speed = 1.5
Objectives[74]Task_List[0]GoStraitToCoord = False
Objectives[74]mission_ActorsCount = 0
Objectives[74]mission_Vehicles = 0
Objectives[74]Mission_Needed_Vehicles = 0
Objectives[74]mission_PropsCount = 0
Objectives[74]mission_Pickup_Props_Count = 0
Objectives[74]ObjectiveMessages = 0

Objectives[75]Type = Set_Player_Actor_Objective
Objectives[75]Text = Americans, good news! Russian Intelligence has something that may help against Avon Quartz.
Objectives[75]positionX = 2061.048
Objectives[75]positionY = 2980.42
Objectives[75]positionZ = -62.90177
Objectives[75]SetPlayerActor_Use_Player = False
Objectives[75]SetPlayerActor_Player_Controllable = True
Objectives[75]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[75]SetPlayerActor_Use_Actor = True
Objectives[75]SetPlayerActor_RelationshipGroup_Change = False
Objectives[75]SetPlayerActor_RelationshipGroup = Neutral
Objectives[75]SetPlayerActor_Invincible_Change = False
Objectives[75]SetPlayerActor_Invincible = False
Objectives[75]SetPlayerActor_NewTask = True
Objectives[75]Int_Task = 5
Objectives[75]Task_Repeat = False
Objectives[75]Task_Timeout = False
Objectives[75]Task_Guard_Range = 10
Objectives[75]Task_Stay_In_Range = True
Objectives[75]Task_Wander_Range = 10
Objectives[75]Task_Scenario = NONE
Objectives[75]Task_TalkingAnimation = gesture_hello
Objectives[75]Task_Time = 5
Objectives[75]mission_ActorsCount = 0
Objectives[75]mission_Vehicles = 0
Objectives[75]Mission_Needed_Vehicles = 0
Objectives[75]mission_PropsCount = 0
Objectives[75]mission_Pickup_Props_Count = 0
Objectives[75]ObjectiveMessages = 0

Objectives[76]Type = Cutscenes_Objective
Objectives[76]Text = 
Objectives[76]positionX = 2072.702
Objectives[76]positionY = 2994.347
Objectives[76]positionZ = -64.50176
Objectives[76]Cutscenes_Time = 0
Objectives[76]Cutscenes_Trans_Time = 0
Objectives[76]Cutscenes_FOV = 60
Objectives[76]Cutscenes_Shake = Hand
Objectives[76]Cutscenes_Amplitude = 0
Objectives[76]Cutscenes_FadeOut = False
Objectives[76]Cutscenes_FadeIn = False
Objectives[76]Cutscenes_End = False
Objectives[76]Cutscenes_Point_At_Position = False
Objectives[76]Cutscenes_Point_At_Player = False
Objectives[76]Cutscenes_Point_At_Actor = False
Objectives[76]Cutscenes_Point_At_Vehicle = False
Objectives[76]Cutscenes_Follow_Player = False
Objectives[76]Cutscenes_Follow_Actor = True
Objectives[76]Cutscenes_Follow_Vehicle = False
Objectives[76]Cutscenes_Follow_Distancee = 2
Objectives[76]Cutscenes_Follow_Hieght = 1
Objectives[76]Cutscenes_Follow_Angle = 10
Objectives[76]mission_ActorsCount = 0
Objectives[76]mission_Vehicles = 0
Objectives[76]Mission_Needed_Vehicles = 0
Objectives[76]mission_PropsCount = 0
Objectives[76]mission_Pickup_Props_Count = 0
Objectives[76]ObjectiveMessages = 0

Objectives[77]Type = Set_Player_Actor_Objective
Objectives[77]Text = Oh, good. We'll look over what you guys found. In the meantime, we've gotta tend to the other team now.
Objectives[77]positionX = 2070.676
Objectives[77]positionY = 2987.639
Objectives[77]positionZ = -63.90162
Objectives[77]SetPlayerActor_Use_Player = False
Objectives[77]SetPlayerActor_Player_Controllable = True
Objectives[77]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[77]SetPlayerActor_Use_Actor = True
Objectives[77]SetPlayerActor_RelationshipGroup_Change = False
Objectives[77]SetPlayerActor_RelationshipGroup = Neutral
Objectives[77]SetPlayerActor_Invincible_Change = False
Objectives[77]SetPlayerActor_Invincible = False
Objectives[77]SetPlayerActor_NewTask = True
Objectives[77]Int_Task = 5
Objectives[77]Task_Repeat = False
Objectives[77]Task_Timeout = False
Objectives[77]Task_Guard_Range = 10
Objectives[77]Task_Stay_In_Range = True
Objectives[77]Task_Wander_Range = 10
Objectives[77]Task_Scenario = NONE
Objectives[77]Task_TalkingAnimation = gesture_hand_right
Objectives[77]Task_Time = 7
Objectives[77]mission_ActorsCount = 0
Objectives[77]mission_Vehicles = 0
Objectives[77]Mission_Needed_Vehicles = 0
Objectives[77]mission_PropsCount = 0
Objectives[77]mission_Pickup_Props_Count = 0
Objectives[77]ObjectiveMessages = 0

